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DOTA2命令大全

Console Command List

The following list is comprised of all console commands in Dota 2.

Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working.
Command Default Cheat? Help Text
_autosave Autosave
_autosavedangerous AutoSaveDangerous
_bugreporter_restart Restarts bug reporter .dll
_cl_minimapzoom 1 None
_fov 0 Automates fov command to server.
_overview_mode 1 Overview mode - 0=off, 1=inset, 2=full
_record Record a demo incrementally.
_restart Shutdown and restart the engine.
achievement_debug 0 Yes Turn on achievement debug msgs.
activategameui None
addip Add an IP address to the ban list.
adsp_alley_min 122 None
adsp_courtyard_min 126 None
adsp_debug 0 None
adsp_door_height 112 None
adsp_duct_min 106 None
adsp_hall_min 110 None
adsp_low_ceiling 108 None
adsp_opencourtyard_min 126 None
adsp_openspace_min 130 None
adsp_openstreet_min 118 None
adsp_openwall_min 130 None
adsp_room_min 102 None
adsp_street_min 118 None
adsp_tunnel_min 114 None
adsp_wall_height 128 None
ai_debug_shoot_positions 0 Yes None
ai_shot_bias_max 1 None
ai_shot_bias_min -1 None
alias Alias a command.
-alt1 None
+alt1 None
-alt2 None
+alt2 None
anim_3wayblend 1 Toggle the 3-way animation blending code.
anim_showmainactivity 0 Yes Show the idle, walk, run, and/or sprint activities.
askconnect_accept Accept a redirect request by the server.
asw_engine_finished_building_map Notify engine that we've finished building a map
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume None
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend None
+attack None
-attack None
-attack2 None
+attack2 None
audit_save_in_memory Audit the memory usage and files in the save-to-memory system
autosave Autosave
autosavedangerous AutoSaveDangerous
autosavedangerousissafe None
-back None
+back None
banid Add a user ID to the ban list.
banip Add an IP address to the ban list.
bench_end Ends gathering of info.
bench_showstatsdialog Shows a dialog displaying the most recent benchmark results.
bench_start Starts gathering of info. Arguments: filename to write results into
bench_upload Uploads most recent benchmark stats to the Valve servers.
benchframe Takes a snapshot of a particular frame in a time demo.
bind Bind a key.
BindToggle Performs a bind 'increment var 0 1 1'
blackbox 1 None
blackbox_dump Dump the contents of the blackbox
blackbox_record Record an entry into the bl

ackbox
BlendBonesMode 2 None
blink_duration 0 How many seconds an eye blink will last.
box Draw a debug box.
-break None
+break None
budget budget
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
budget_toggle_group Turn a budget group on/off
bug Show the bug reporting UI.
bugreporter_console_bytes 15000 Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 0 Frames to delay before taking snapshot
bugreporter_uploadasync 0 Upload attachments asynchronously
bugreporter_username 0 Username to use for bugreporter
buildcubemaps Rebuild cubemaps.
building_cubemaps 0 None
c_maxdistance 200 None
c_maxpitch 90 None
c_maxyaw 135 None
c_mindistance 30 None
c_minpitch 0 None
c_minyaw -135 None
c_orthoheight 100 None
c_orthowidth 100 None
c_thirdpersonshoulder 0 None
c_thirdpersonshoulderaimdist 120 None
c_thirdpersonshoulderdist 40 None
c_thirdpersonshoulderheight 5 None
c_thirdpersonshoulderoffset 20 None
cache_print cache_print [section] Print out contents of cache memory.
cache_print_lru cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 1 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command Tells camera to change modes
cam_idealdelta 4 Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 15

0 None
cam_ideallag 4 Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 None
cam_idealyaw 0 None
cam_showangles 0 Yes When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 None
-camdistance None
+camdistance None
+cameragrip None
-cameragrip None
+camin None
-camin None
+cammousemove None
-cammousemove None
camortho Switch to orthographic camera.
-camout None
+camout None
+campitchdown None
-campitchdown None
+campitchup None
-campitchup None
+camyawleft None
-camyawleft None
+camyawright None
-camyawright None
cancelselect None
cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit Emits a closed caption
cc_findsound Searches for soundname which emits specified text.
cc_flush Flushes async'd captions.
cc_lang 0 Current close caption language (emtpy = use game UI language)
cc_linger_time 1 Close caption linger time.
cc_minvisibleitems 1 Minimum number of caption items to show.
cc_predisplay_time 0 Close caption delay before showing caption.
cc_random Emits a random caption
cc_sentencecaptionnorepeat 4 How often a sentence can repeat.
cc_showblocks Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 Show missing closecaption entries.
cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview None
changelevel Change server to the specified map
changelevel2 Transition to the specified map in single player
chat_channel_debug Print members of a chat channel
chat_dump_channels None
chat_join Join a chat channel
chat_leave Leave a chat channel
chat_say Send a message to the specified channel
circle_paintsplat_alpha_offset 1 Yes alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 0 Yes Change bias value for computing circle buffer
circle_paintsplat_enabled 1 Yes None
circle_paintsplat_max_alpha_noise 128 Yes Max noise value of circle alpha
circle_paintsplat_noise_enabled 1 Yes None
circle_paintsplat_radius 4 Yes Change the radius of circle in paintmap
cl_aggregate_particles 1 None
cl_allowdownload 1 Client downloads customization files
cl_allowupload 1 Client uploads customization files
cl_ambient_light_disableentities 0 Disable map ambient light entities.
cl_anglespeedkey 0 None
cl_animationinfo Hud element to examine.
cl_backspeed 450 Yes None
cl_biofeedback_collection_window 120 Number of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radius 12 Setting this can create more complex su

rfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0 0-255, but 0 has errors at the moment
cl_blurDebug 0 None
cl_blurPasses 1 None
cl_blurTapSize 0 None
cl_burninggibs 0 A burning player that gibs has burning gibs.
cl_camera_follow_bone_index -2 Yes Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 1 None
cl_chatfilters 31 Stores the chat filter settings
cl_class 0 Default class when joining a game
cl_clearhinthistory Clear memory of client side hints displayed to the player.
cl_clock_correction 1 Yes Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 Max number of command packets sent to server per second
cl_colorfastpath 0 None
cl_customsounds 0 Enable customized player sound playback
cl_demoviewoverride 0 Override view during demo playback
cl_detail_multiplier 1 Yes extra details to create
cl_detaildist 1024 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_disable_ragdolls 0 Yes None
cl_disable_water_render_targets 0 None
cl_dota_showents Dump entity list to console.
cl_downloadfilter 0 Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 Yes Enable the rendering of the hud
cl_drawleaf -1 Yes None
cl_drawmaterial 0 Yes Draw a particular material over the frame
cl_drawmonitors 1 None
cl_drawshadowtexture 0 Yes None
cl_dump_particle_stats dump particle profiling info to particle_profile.csv
cl_dumpplayer Dumps info about a player
cl_dumpsplithacks Dump split screen workarounds.
cl_ejectbrass 1 None
cl_enable_remote_splitscreen 0 Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox Displays the client's absbox for the entity under the

crosshair.
cl_ent_bbox Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 Yes For debugging, draw entity states to console
cl_extrapolate 0 Yes Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 Yes whether to use new detail sprite system
cl_fasttempentcollision 5 None
cl_find_ent Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent
cl_find_ent_index Display data for clientside entity matching specified index. Format: cl_find_ent_index
cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 Whether we should force preloading.
cl_forwardspeed 450 Yes None
cl_foundry_ShowEntityHighlights 1 None
cl_fullupdate Forces the server to send a full update packet
cl_globallight_debug 0 None
cl_globallight_depth_bias -999 None
cl_globallight_expansion 200 None
cl_globallight_freeze 0 None
cl_globallight_orig_calc_frustum 1 None
cl_globallight_shadow_mode 2 None
cl_globallight_slope_scale_depth_bias -999 None
cl_globallight_use_alt_focus_region 0 None
cl_globallight_use_optimized_calc_frustum 1 None
cl_globallight_world_bottom_height 0 None
cl_globallight_world_top_height 1060 None
cl_heatmap_fancy 1 None
cl_heatmap_off Turn off heat map viz
cl_heatmap_particle_rendering Turn on heat map for particle_rendering
cl_heatmap_particle_simulation Turn on heat map for particle_simulation
cl_heatmap_particle_sys Turn on heat map for particle_sys
cl_heatmap_particles Turn on heat map for particles
cl_heatmap_particles_in_mem Turn on heat map for particles_in_mem
cl_heatmap_pause 0 None
cl_heatmap_scale 1 None
cl_idealpitchscale 0 None
cl_ignorepackets 0 Yes Force client to ignore packets (for debugging).
cl_interp 0 Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 Disable interpolation list optimizations.
cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 Yes Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 Yes Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 Yes Display physics-based 'jiggle bone' debugging info

rmation
cl_jiggle_bone_invert 0 Yes None
cl_jiggle_bone_sanity 1 Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl_language 0 Language (from Steam API)
cl_leafsystemvis 0 Yes None
cl_leveloverview 0 Yes None
cl_leveloverviewmarker 0 Yes None
cl_localnetworkbackdoor 0 Enable network optimizations for single player games.
cl_logofile 0 Spraypoint logo decal.
cl_maxrenderable_dist 3000 Yes Max distance from the camera at which things will be rendered
cl_modelfastpath 1 None
cl_mouseenable 1 None
cl_mouselook 1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 1 None
cl_overdraw_test 0 Yes None
cl_panelanimation blank for all panels>.
cl_particle_batch_mode 1 None
cl_particle_fallback_base 0 Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load.
cl_particle_retire_cost 0 Yes None
cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 Yes Enables/Disables Particle Simulation
cl_particles_dump_effects None
cl_particles_dumplist Dump all new particles, optional name substring.
cl_particles_show_bbox 0 Yes None
cl_particles_show_controlpoints 0 Yes None
cl_pclass 0 Yes Dump entity by prediction classname.
cl_pdump -1 Yes Dump info about this entity to screen.
cl_phys_block_dist 1 None
cl_phys_block_fraction 0 None
cl_phys_maxticks 2 Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1 Yes Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 Yes None
cl_pitchspeed 225 None
cl_pitchup 89 Yes None
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 Disable player sprays.
cl_precacheinfo Show precache info (client).
cl_pred_doresetlatch 1 None
cl_pred_error_verbose 0 Show more field info when spewing prediction errors.
cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track : Track changes to entity index entindex, for field fieldname.
cl_predict 0 Yes Perform client side prediction.
cl_pr

edictioncopy_describe Describe datamap_t for entindex
cl_predictionlist 0 Yes Show which entities are predicting
cl_predictweapons 1 Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 None
cl_ragdoll_gravity 386 Yes Sets the gravity client-side ragdolls
cl_removedecals Remove the decals from the entity under the crosshair.
cl_report_soundpatch reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 None
cl_shadowtextureoverlaysize 512 Yes None
cl_shadowtextureoverlayx 200 Yes None
cl_shadowtextureoverlayy 100 Yes None
cl_show_bounds_errors 0 None
cl_show_splashes 1 None
cl_showanimstate_activities 1 Yes Show activities in the (client) animation state display.
cl_showbackpackrarities 0 Show item rarities within the backpack.
cl_ShowBoneSetupEnts 0 Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents Dump entity list to console.
cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Yes Print event firing info in the console
cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 Set to 0 to not show on-screen help
cl_showncustomtabhelp 0 None
cl_showpausedimage 1 Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 Allow plugins to display messages to you
cl_showpos 0 Draw current position at top of screen
cl_ShowSunVectors 0 None
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 450 Yes None
cl_simdbones 0 Use SIMD bone setup.
cl_skipfastpath 0 Yes Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 Yes Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush Flushes the sounds.txt system (client only)
cl_soundfile 0 Jingle sound file.
cl_soundscape_flush Flushes the client side soundscapes
cl_soundscape_printdebuginfo print soundscapes
cl_spec_mode 1 spectator mode
cl_spectator_cmdrate 20 When connected to hltv or playing a demo, use this as the command rate
cl_spectator_interp_ratio 2 When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance 512 Yes None
cl_ss_origin print origin in script format


cl_sun_decay_rate 0 Yes None
cl_sunlight_depthbias 0 None
cl_sunlight_ortho_size 0 Yes Set to values greater than 0 for ortho view render projections.
cl_team 0 Default team when joining a game
cl_threaded_bone_setup 0 Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 0 None
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1 None
cl_tracer_whiz_distance 72 None
cl_tree_sway_dir sets tree sway wind direction and strength
cl_updaterate 20 Number of packets per second of updates you are requesting from the server
cl_updatevisibility Updates visibility bits.
cl_upspeed 320 Yes None
cl_use_simd_bones 1 1 use SIMD bones 0 use scalar bones.
cl_view Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_voice_team_filter -1 Filter voice by team index
cl_winddir 0 Yes Weather effects wind direction angle
cl_windspeed 0 Yes Weather effects wind speed scalar
cl_yawspeed 210 None
clear Clear all console output.
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cloth_debug 0 None
cloth_editor cloth_editor
cloth_force creates a test force
cloth_max_force 5000 None
cloth_reload reload cloth files
cloth_simulate 1 None
cloth_static set cloth to a static pose
cloth_test 1 None
cloth_update 1 None
cmd Forward command to server.
cmd1 sets userinfo string for split screen player in slot 1
cmd2 sets userinfo string for split screen player in slot 2
cmd3 sets userinfo string for split screen player in slot 3
cmd4 sets userinfo string for split screen player in slot 4
colorcorrectionui Show/hide the color correction tools UI.
combine_disp_images combine_disp_images
+commandermousemove None
-commandermousemove None
commentary_firstrun 0 None
commentary_showmodelviewer Display the commentary model viewer. Usage: commentary_showmodelviewer
commentary_testfirstrun None
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0 Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgbord

er 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump dump the text currently in the console to condumpXX.log
connect Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
cpu_level 2 CPU Level - Default: High
crash Cause the engine to crash (Debug!!)
create_scaleform_dashboard Creates the test scaleform dashboard
crosshair 1 None
cvarlist Show the list of convars/concommands.
das_max_z_trace_length 72 Maximum height of player and still test for adsp
das_process_overhang_spaces 0 None
dashboard_page_scroll_time 0 None
dashboard_play_type_scroll_time 0 None
dashboard_section_scroll_time 0 None
datacachesize 32 Size in MB.
dbg_demofile 0 None
deathmatch 0 Running a deathmatch server.
debug_circle_splat 0 Yes None
debug_materialmodifycontrol_client 0 None
debug_paint_seam 0 Yes None
debugsystemui Show/hide the debug system UI.
default_fov 70 Yes None
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Yes Record commands typed at console into .dem files.
demo_resume Resumes demo playback.
demo_timescale Sets demo replay speed.
demo_togglepause Toggles demo playback.
demolist Print demo sequence list.
demos Demo demo file sequence.
demoui Show/hide the demo player UI.
+demoui2 Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 Send the advanced demo player UI (demoui2) to background.
demoui2 Show/hide the advanced demo player UI (demoui2).
developer 0 Set developer message level
devshots_nextmap Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences Show all convars which are not at their default values.
disable_static_prop_loading

0 Yes If non-zero when a map loads, static props won't be loaded
disconnect Disconnect game from server.
disp_dynamic 0 None
display_elapsedtime Displays how much time has elapsed since the game started
display_game_events 0 Yes None
dlight_debug Creates a dlight in front of the player
dota_ability_autocast None
dota_ability_execute None
dota_ability_learn_mode Enter the mode where ability points can be spent
dota_ability_quick_cast 1 None
dota_achievement_showcase Select which achievements you want to show off
dota_all_vision 0 Yes None
dota_allow_invalid_orders 0 Yes None
dota_always_show_player_names 0 If set, always show player names
dota_animation_force_modifier 0 None
dota_apm None
dota_auto_connect 0 Automatically connect to the specified server forever
dota_auto_create_proxy 0 Automatically create a proxy
dota_barndoors 1 None
dota_base_replay_url 0 None
dota_beta_debug Prints local dota beta participation object
dota_bink_audio 1 Set to 0 to disable audio in bink movies
dota_bio_debug 0 Show SCL value in UI
dota_bot_client_debug 0 Draw some basic client-side debug info for each hero.
dota_bot_mode 0 None
dota_broadcaster_language -1 Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
dota_button_fade_in_time 0 None
dota_button_ready_fade_time 0 None
dota_button_ready_start_alpha 100 None
dota_button_unlearned_saturation 0 None
dota_camera_accelerate 10 None
dota_camera_center None
dota_camera_disable_zoom 0 None
dota_camera_distance 1134 Yes None
dota_camera_drag_speed 1 None
dota_camera_edgemove 1 None
-dota_camera_follow None
+dota_camera_follow None
dota_camera_follow_doublepress_time 0 None
dota_camera_getpos Gets the camera position
dota_camera_heightmap 1 None
dota_camera_listening_offset 700 None
dota_camera_lock 0 None
dota_camera_lock_mouse_lead 220 None
dota_camera_lock_test 0 None
dota_camera_lock_view_helper 1 None
dota_camera_lock_view_helper_ratio 0 None
dota_camera_reverse 0 None
dota_camera_setpos Sets the camera position
dota_camera_sixense_grab_speed 3 None
dota_camera_sixense_invert_grab 0 None
dota_camera_sixense_invert_pan 0 None
dota_camera_sixense_pan_expo 1 None
dota_camera_sixense_pan_speed 1 None
dota_camera_smooth_count 8 None
dota_camera_smooth_distance 96 None
dota_camera_smooth_enable 1 None
dota_camera_smooth_sample_timer 0 None
dota_camera_smooth_time 0 None
dota_camera_spectate_distance 1600 Yes None
dota_camera_speed 3000 None
dota_chat_test 0 Print some text to the chat
dota_cheap_water 0 None
+dota_control_group None
-dota_control_group None
dota_cycle

_selected None
dota_dashboard 0 Enable dota dashboard
dota_dashboard_invalidate Invalidates layout and scheme on all dashboard UI panels
dota_debug_global_light 0 Yes None
dota_debug_today_message_sorting 0 Print out unsorted and sorted today messages to the console
dota_demo_mode 0 None
dota_demo_mode_time 15 None
dota_disable_bot_lane 0 None
dota_disable_mid_lane 0 None
dota_disable_range_finder 1 None
dota_disable_top_lane 0 None
dota_disable_unit_ring 0 None
dota_dump_bot_state None
dota_dump_inventory None
dota_dump_keybindings 0 None
dota_dump_keybindings_old 0 None
dota_easy_mode 0 None
dota_enemy_color_b 0 None
dota_enemy_color_g 0 None
dota_enemy_color_r 1 None
dota_find_source_tv_games Request game news from the GC
dota_force_bad_team_logo -1 None
dota_force_end_scores 0 Yes None
dota_force_good_team_logo -1 None
dota_force_left_last_game 0 Set to show leaver message on play screen
dota_force_pick_allow 0 None
dota_fow_grid_size 64 None
dota_free_ids Shows next free ID for items, abilities and heroes.
dota_friendly_color_b 0 None
dota_friendly_color_g 1 None
dota_friendly_color_r 0 None
dota_game_account_debug Prints game account info
dota_gamescom_althack 0 QWE and ASD + Alt = inventory keys.
dota_generalinfo_panel In game DOTA general information (HTML)panel.
dota_get_news Request game news from the GC
dota_glyph trigger the Glyph of Fortification for your team
dota_health_hurt_decay_time_max 0 None
dota_health_hurt_decay_time_min 0 None
dota_health_hurt_delay 0 None
dota_health_hurt_threshold 0 None
dota_health_marker_major_alpha 255 None
dota_health_marker_minor_alpha 128 None
dota_health_per_vertical_marker 250 How much health between each vertical line in the health bars
dota_height_fog_scale 1 Yes None
dota_hero_tooltip 1 Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
dota_hide_cursor 0 If set, mouse cursor is always hidden
dota_hold None
dota_html_panel 0 enable dota html control in dashboard
dota_hud_healthbars 3 Show unit health bars, etc.
dota_hud_unit_info 0 Show health bars, etc.
dota_intro_mode 0 None
dota_invite_debug Prints local invite objects
dota_item_execute None
dota_item_fullprice_buyback_interval 10 Yes None
dota_joystick 0 None
dota_keybind_hero 0 None
dota_keybindings_cloud_disable 0 None
dota_keyboard_usetemplate None
dota_killcam_history_time 20 None
dota_killcam_show 0 None
dota_learn_stats Spend an ability point on hero stats
dota_lobby_debug Prints local lobby objects
dota_matchgroups 8 Bit masks of match groups to search in for matchmaking
dota_minimap_draw_fow 1 Yes None
dota_minimap_filter_amount 0 None

dota_minimap_hero_scalar 0 None
dota_minimap_hero_scalar_distance 12 None
dota_minimap_hero_scalar_minimum 500 None
dota_minimap_hero_size 600 None
dota_minimap_hero_spread 0 None
dota_minimap_hero_spread_distance 2 None
dota_minimap_hide_background 0 None
dota_minimap_misclick_time 0 Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration 3 None
dota_minimap_ping_tag_duration 10 None
dota_minimap_simple_colors 0 None
dota_minimap_simple_filter 1 None
dota_minimap_tower_defend_distance 500 None
dota_minimap_use_dynamic_mesh 1 None
dota_modifier_debug 0 Yes None
dota_mouse_window_lock 1 If enabled, mouse will be locked to the window when ingame
dota_neutral_color_b 1 None
dota_neutral_color_g 1 None
dota_neutral_color_r 1 None
dota_no_minimap 0 None
dota_no_render 0 None
dota_no_simulate 0 None
dota_no_vgui 0 None
dota_pain_debug 0 None
dota_pain_decay 0 None
dota_pain_factor 3 None
dota_pain_fade_rate 3 None
dota_pain_multiplier 0 None
dota_particle_camera_cull_distance 3200 Yes None
dota_particle_fow_debug 0 Yes None
dota_particle_fow_scale 0 Yes None
dota_particle_instantiate_dist_x 1850 None
dota_particle_instantiate_dist_y 1300 None
dota_particle_off_camera_render 0 Yes None
dota_particle_off_camera_simrate 0 Yes None
dota_particle_offset_x 0 None
dota_particle_offset_y 300 None
dota_particle_onscreen_dist_x 1450 None
dota_particle_onscreen_dist_y 900 None
dota_particle_uninstantiate_dist_x 1950 None
dota_particle_uninstantiate_dist_y 1400 None
dota_party_debug Prints local party objects
dota_party_test Tests sending a party invite
dota_player_auto_purchase_items 0 None
dota_player_multipler_orders 0 By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
dota_player_units_auto_attack 1 None
dota_portrait_animate 1 None
dota_portrait_debug_draw_frustum 1 Yes None
dota_portrait_debug_mode 0 Yes Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker
dota_portrait_debug_mode_sensitivity 0 Yes None
dota_portrait_debug_preview_letterbox 16 Yes None
dota_portrait_model Sets the model used in the portrait editor
dota_portrait_reload Reload portrait data
dota_query_inhibit_time 0 None
dota_range_display 0 Displays a ring around the hero at the specified radius
dota_record_blend_scale 1 Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
dota_recorder_auto_advance 1 Yes Automatically start recording the next hero when the current ends
dota_recorder_cycles 3 Yes How many

cycles of the animation to record
dota_recorder_mode 1 Yes 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
dota_recorder_use_portrait_position 1 Yes Use camera position/activity from the portrait setup
dota_render_crop_height 166 None
dota_render_y_inset 31 None
dota_resend_so_cache Resend SO cache
dota_roshan_spawn_timer 600 Yes Time after death that Roshan will respawn, in seconds.
dota_scale_unit Scales the unit to the target multiplier
dota_select_courier attempt to select a courier
dota_select_scale 0 None
dota_set_avatar Sets your dota avatar (See: Hero Avatars)
dota_set_lobby_details Set game/team names
dota_settings Opens the settings panel
dota_sf_force_ready_up_dialog 0 None
dota_sf_game_end_delay 10 Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hud_actionpanel 1 None
dota_sf_hud_betting 0 None
dota_sf_hud_channelbar 1 None
dota_sf_hud_chat 1 None
dota_sf_hud_dmgarmor_tooltip 1 None
dota_sf_hud_error_msg 1 None
dota_sf_hud_fake_quickbuy 0 None
dota_sf_hud_force_captainsmode 0 None
dota_sf_hud_force_heroselection 0 None
dota_sf_hud_force_mm_ready 0 None
dota_sf_hud_force_spec 0 None
dota_sf_hud_force_teamname 0 None
dota_sf_hud_gameend 1 None
dota_sf_hud_gameend_level 0 Yes Simulate current level for the end game panel
dota_sf_hud_gameend_xp 0 Yes Simulate current XP for the end game panel
dota_sf_hud_heroselection 1 None
dota_sf_hud_heroselection_turntable_curve 0 None
dota_sf_hud_heroselection_version2 0 None
dota_sf_hud_inventory 1 None
dota_sf_hud_loadgame 1 None
dota_sf_hud_overlay 1 None
dota_sf_hud_quickstats 0 None
dota_sf_hud_shop 1 None
dota_sf_hud_top 1 None
dota_sf_hud_voicechat 1 None
dota_sf_hud_waitingforplayers 1 None
dota_sf_initial_skill 0 None
dota_sf_party_invite 0 None
dota_shop_recommended_open 1 None
dota_show_achievements Prints local player's achievement status
dota_show_combatlog None
dota_show_loadgame Open the Load Game dialog
dota_sixense_draw_grid 1 None
dota_sixense_draw_pan_control 1 None
dota_sixense_enabled 0 None
dota_sixense_grab_filter 0 None
dota_sixense_grab_wand_length 600 None
dota_sixense_joystick_pan_enabled 0 None
dota_spectator_auto_spectate_games 0 Automatically spectate available games
dota_spectator_debug 0 None
dota_spectator_directed_bonusz 500 None
dota_spectator_directed_hero_timer 2 None
dota_spectator_directed_maxdistance 820 None
dota_spectator_directed_mouse_bias 400 None
dota_spectator_directed_mouse_control 0 None
dota_spectator_directed_spline_time 1 None
dota_spectator_fog_of_war -1 Set fog of war spectator mode. -1:All 2:Radi

ant 3:Dire
dota_spectator_graph_print Prints spectator graph debug info
dota_spectator_hero_index 0 None
dota_spectator_mode 0 Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView
dota_spectator_shoulder_view 0 None
dota_spectator_shoulder_view_forward -300 None
dota_spectator_shoulder_view_override_angles_pitch 25 None
dota_spectator_shoulder_view_right 0 None
dota_spectator_shoulder_view_up 75 None
dota_spectator_stats_panel 0 Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
dota_spectator_test_spectator_view 0 None
dota_speech_mute_time 1 None
dota_speech_test None
dota_speech_test_cycle None
dota_start_ai_game 0 None
dota_startup 1 None
dota_stop None
dota_test_buyback None
dota_test_glyph None
dota_testitem_recent 0 None
dota_time_of_day_rate 0 Yes Rate at which time of day changes relative to game seconds
dota_tod_slow_transition_speed 0 Yes None
dota_tod_transition_speed 1 Yes None
dota_toggle_combatlog None
dota_toggle_tree_visualization None
dota_tooltip_nohide 0 None
dota_tree_try_to_make_solid None
dota_tutorial_force_bot_defend 0 None
dota_tutorial_force_learn_ability -1 None
dota_tutorial_game 0 None
dota_tutorial_percent_bot_exp_decrease 0 None
dota_tutorial_percent_damage_decrease 0 Percentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain 0 None
dota_tutorial_prevent_start 0 None
dota_tutorial_shop_override 0 None
dota_tutorial_show_tower_damage 0 None
dota_tutorial_start None
dota_tutorial_start_lesson 0 None
dota_unit_draw_health_bar 1 None
dota_unit_fly_bonus_height 150 None
dota_unit_health_bar_offset -1 None
dota_unit_hero_glows 0 None
dota_unit_lean_angle 90 None
dota_unit_lean_enable 1 None
dota_unit_lean_rate 3 None
dota_unit_multiple_selection 0 None
dota_unit_show_missing_selection_boxes 0 None
dota_unit_show_selection_boxes 0 Yes Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay 4 None
dota_unit_sink_speed 50 None
dota_unit_use_player_color 0 None
dota_unit_z_speed 200 None
dota_use_particle_fow 1 None
dota_water_level -12 Yes None
dsp_automatic 0 None
dsp_db_min 80 None
dsp_db_mixdrop 0 None
dsp_dist_max 1440 Yes None
dsp_dist_min 0 Yes None
dsp_enhance_stereo 0 None
dsp_facingaway 0 None
dsp_mix_max 0 None
dsp_mix_min 0 None
dsp_off 0 Yes None
dsp_player 0 None
dsp_reload None
dsp_room 1 None
dsp_slow_cpu 0 None
dsp_spatial 40 None
dsp_speaker 50 None
dsp_vol_2ch 1 None
dsp_vol_4ch 0 None
dsp_vol_5ch 0 None
dsp_volume 0 None
dsp_water 14 None
dt_Sho

wPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck None
-duck None
dump_particlemanifest Dump the list of particles loaded.
dumpsavedir List the contents of the save directory in memory
dumpstringtables Print string tables to console.
echo Echo text to console.
editdemo Edit a recorded demo file (.dem ).
editor_toggle Disables the simulation and returns focus to the editor
enable_debug_overlays 1 Yes Enable rendering of debug overlays
enable_skeleton_draw 0 Yes Render skeletons in wireframe
endmovie Stop recording movie frames.
engine_generatedotamapheightfielddata 0 Generate heightfield map data
engine_no_focus_sleep 50 None
engine_usedotamap_heightfield_data 1 Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
english 1 If set to 1, running the english language set of assets.
envmap None
er_colwidth 100 None
er_graphwidthfrac 0 None
er_maxname 14 None
error_msg_test fire a fake hud error message
escape Escape key pressed.
exec Execute script file.
execifexists Execute script file if file exists.
exit Exit the engine.
fast_fogvolume 0 None
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16 None
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0 None
filesystem_unbuffered_io 1 None
filesystem_use_overlapped_io 1 None
find Find concommands with the specified string in their name/help text.
findflags Find concommands by flags.
firstperson Switch to firstperson camera.
fish_debug 0 Yes Show debug info for fish
flex_rules 1 Allow flex animation rules to run.
flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
flush Flush unlocked cache memory.
flush_locked Flush unlocked and locked cache memory.
fog_color -1 Yes None
fog_colorskybox -1 Yes None
fog_editor fog_editor
fog_enable 1 Yes None
fog_enable_water_fog 1 Yes None
fog_enableskybox 1 Yes None
fog_end -1 Yes None
fog_endskybox -1 Yes None
fog_hdrcolorscale -1 Yes None
fog_hdrcolorscaleskybox -1 Yes None
fog_maxdensity -1 Yes None
fog_maxdensityskybox -1 Yes None
fog_override 0 Yes Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 Yes

None
fog_startskybox -1 Yes None
fogui Show/hide fog control UI.
force_centerview None
force_vgui_priority_input 0 None
forcebind Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward None
+forward None
fow_client_nofiltering 0 Yes 0 = normal, 1 = off
fow_client_show_stats 0 Yes None
fow_client_stats displays fog of war stats
fow_client_visibility 0 Yes 0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate1 4 Yes FoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate2 4 Yes FoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint 0 Yes FoW area fade out rate midpoint (0.0 - 1.0)
fow_degree_fade_out_rate1 4 Yes FoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate2 4 Yes FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint 0 Yes FoW area fade out rate (0.0 - 1.0)
fow_tile_update_time 0 Yes FoW tile update time.
fow_viz FoW viz commands
fps_max 120 Frame rate limiter
fps_max_splitscreen 300 Frame rate limiter, splitscreen
fs_clear_open_duplicate_times Clear the list of files that have been opened.
fs_dump_open_duplicate_times Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles Show all files currently opened by the engine.
fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 None
fx_glass_velocity_cap 0 Maximum downwards speed of shattered glass particles
g15_dumpplayer Spew player data.
g15_reload Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 Logitech G-15 Keyboard update interval.
g_debug_ragdoll_removal 0 Yes None
g_debug_ragdoll_visualize 0 Yes None
g_Language 0 None
g_ragdoll_fadespeed 600 None
g_ragdoll_important_maxcount 2 None
g_ragdoll_lvfadespeed 100 None
g_ragdoll_maxcount 8 None
gameinstructor_dump_open_lessons Gives a list of all currently open lessons.
gameinstructor_enable 1 Display in game lessons that teach new players.
gameinstructor_find_errors 0 Yes Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts Rese

ts all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 Yes Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 Yes Display more verbose information for lessons have this name.
gamemenucommand Issue game menu command.
gameui_activate Shows the game UI
gameui_allowescape Escape key allowed to hide game UI
gameui_allowescapetoshow Escape key allowed to show game UI
gameui_hide Hides the game UI
gameui_preventescape Escape key doesn't hide game UI
gameui_preventescapetoshow Escape key doesn't show game UI
gameui_xbox 0 None
getpos dump position and angles to the console
getpos_exact dump origin and angles to the console
gl_clear 0 None
gl_clear_randomcolor 0 Yes Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
glow_outline_effect_enable 1 Yes Enable entity outline glow effects.
glow_outline_width 6 Yes Width of glow outline effect in screen space.
gpu_level 3 GPU Level - Default: High
gpu_mem_level 2 Memory Level - Default: High
-graph None
+graph None
-grenade1 None
+grenade1 None
-grenade2 None
+grenade2 None
heartbeat Force heartbeat of master servers
help Find help about a convar/concommand.
hide_sf_shop hide scaleform shop
hideconsole Hide the console.
hidehud 0 Yes None
hidepanel Hides a viewport panel
hl2_episodic 0 None
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0 None
host_runofftime Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 Yes Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_threaded_sound 0 Run the sound on a thread (independent of mix)
host_timescale 1 Yes Prescale the clock by this amount.
host_timescale_dec Decrement the timescale by one step
host_timescale_inc Increment the timescale by one step
host_writeconfig Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostip Host game server ip
hostname 0 Hostname for server.
hostpor

t 27015 Host game server port
http_file_exists Tests if a remote http file exists
hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud_drawhistory_time 5 None
hud_fastswitch 0 None
hud_reloadscheme Reloads hud layout and animation scripts.
hud_saytext_time 12 None
hud_scaleformperf 0 None
hud_sf_is_element_visible Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reload reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
hud_sticky_item 0 None
hud_takesshots 0 Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations None
hunk_track_allocation_types 0 Yes None
impulse None
in_forceuser 0 Yes Force user input to this split screen player.
in_lock_mouse_to_window 1 If set, mouse will be locked inside the game window.
in_usekeyboardsampletime 1 Use keyboard sample time smoothing.
incrementvar Increment specified convar value.
invnext None
invprev None
ip 0 Overrides IP for multihomed hosts
item_enable_dynamic_loading 1 Enable/disable dynamic streaming of econ content.
items_game_use_gc_copy 1 If set, items_game.txt will be stomped by the GC.
itemtest Open the item testing panel.
+jlook None
-jlook None
joy_accel_filter 0 None
joy_accelmax 1 None
joy_accelscale 0 None
joy_advanced 0 None
joy_advaxisr 0 None
joy_advaxisu 0 None
joy_advaxisv 0 None
joy_advaxisx 0 None
joy_advaxisy 0 None
joy_advaxisz 0 None
joy_autoaimdampen 0 How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 Analog axis range before a button press is registered.
joy_cfg_preset 0 None
joy_circle_correct 1 None
joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy_display_input 0 None
joy_forwardsensitivity -1 None
joy_forwardthreshold 0 None
joy_inverty 0 Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default 0 None
joy_lowend 1 None
joy_lowmap 1 None
joy_movement_stick 0 Which stick controls movement (0 is left stick)
joy_name 0 None
joy_pegged 0 None
joy_pitchsensitivity 1 None
joy_pitchsensitivity_default -1 None
joy_pitchthreshold 0 None
joy_response_look 0 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 1 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(

x,1/sensitivity
joy_response_move_vehicle 6 None
joy_sensitive_step0 0 None
joy_sensitive_step1 0 None
joy_sensitive_step2 0 None
joy_sidesensitivity 1 None
joy_sidethreshold 0 None
joy_variable_frametime 1 None
joy_vehicle_turn_lowend 0 None
joy_vehicle_turn_lowmap 0 None
joy_virtual_peg 0 None
joy_wingmanwarrior_centerhack 0 Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 None
joy_yawsensitivity_default -1 None
joy_yawthreshold 0 None
joyadvancedupdate None
joystick 0 True if the joystick is enabled, false otherwise.
jpeg Take a jpeg screenshot: jpeg .
jpeg_quality 90 jpeg screenshot quality.
-jump None
+jump None
key_findbinding Find key bound to specified command string.
key_listboundkeys List bound keys with bindings.
key_updatelayout Updates game keyboard layout to current windows keyboard setting.
kick Kick a player by name.
kickid Kick a player by userid or uniqueid, with a message.
killserver Shutdown the server.
-klook None
+klook None
lastinv None
-left None
+left None
light_crosshair Show texture color at crosshair
lightcache_maxmiss 2 Yes None
lightprobe Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile Parses map leak data from .lin file
listdemo List demo file contents.
listid Lists banned users.
listip List IP addresses on the ban list.
listmodels List loaded models.
load Load a saved game.
loadcommentary None
loader_defer_non_critical_jobs 0 None
loader_dump_table None
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 1 None
locator_background_border_color The default color for the border.
locator_background_border_thickness 3 How many pixels the background borders the left and right.
locator_background_color The default color for the background.
locator_background_shift_x 3 How many pixels the background is shifted right.
locator_background_shift_y 1 How many pixels the background is shifted down.
locator_background_style 0 Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 8 How many pixels the background borders the left and right.
locator_background_thickness_y 0 How many pixels the background borders the top and bottom.
locator_fade_time 0 Number of seconds it takes for a lesson

to fully fade in/out.
locator_icon_max_size_non_ss 1 Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 1 Minimum scale of the icon on the screen
locator_lerp_rest 2 Number of seconds before moving from the center.
locator_lerp_speed 5 Speed that static lessons move along the Y axis.
locator_lerp_time 1 Number of seconds to lerp before reaching final destination
locator_pulse_time 1 Number of seconds to pulse after changing icon or position
locator_split_len 0 Yes None
locator_split_maxwide_percent 0 Yes None
locator_start_at_crosshair 0 Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 0 How many pixels to offset the locator from the target position.
locator_target_offset_y 0 How many pixels to offset the locator from the target position.
locator_text_drop_shadow 1 If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 0 If enabled, a glow is drawn behind caption text
locator_text_glow_color -1 Color of text glow
locator_topdown_style 0 Topdown games set this to handle distance and offscreen location differently.
log Enables logging to file, console, and udp < on / off >.
log_color Set the color of a logging channel.
log_dumpchannels Dumps information about all logging channels.
log_flags Set the flags on a logging channel.
log_level Set the spew level of a logging channel.
logaddress_add Set address and port for remote host .
logaddress_del Remove address and port for remote host .
logaddress_delall Remove all udp addresses being logged to
logaddress_list List all addresses currently being used by logaddress.
-lookdown None
+lookdown None
-lookspin None
+lookspin None
lookspring 0 None
lookstrafe 0 None
+lookup None
-lookup None
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map Start playing on specified map.
map_background Runs a map as the background to the main menu.
map_commentary Start playing, with commentary, on a specified map.
map_edit

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