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《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》
《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》

34ViewToggle

between 3-viewport and 4-viewport display

在3视图与4视图格局中切换

3Dface

Draw a 3-D polygon mesh face

画三维多边形网格面

3View

Three-viewport layout

3视图窗口布局

4View

Four-viewport layout

4视图窗口布局

AddNextU

Add the next control point in the u-direction to the selection

在U方向上增加下一个控制点

AddNextV

Add the next control point in the v-direction to the selection

在V方向上增加下一个控制点

AddPrevU

Add the previous control point in the u-direction to the selection 在U向上增加前一个控制点

AddPrevV

Add the previous control point in the v-direction to the selection 在V向上增加前一个控制点

AlignBackgroundBitmap

Align a background bitmap

定位调准背景图

AlignProfiles

Align two curves

定位调准两条曲线

AllCPlanesThroughPt

Move all construction planes through a point

移动所有基准面通过一点

AllLayersOn

Turn all layers on

打开所有的层

Along

Track along a line

沿着一条线的轨迹移动

Angle

Measure the angle between two lines

测量两条线间的夹角

ApplyCrv

Apply a curve to a surface

将曲线投影到面上

ApplyMesh

Apply a mesh to surface

将网格投射到面上

Arc

Draw an arc

画弧线

Arc3Pt

Draw an arc through three points

通过三点画一弧线

ArcDir

Draw an arc by end points and direction

通过未端点及方向画一弧线

ArcSER

Draw an arc by beginning point, end point, and radius 通过起始点、端点及半径画一弧线

ArcTTR

Draw an arc tangent to two curves

画一条弧线与两曲线相切

Area

Calculate the area of a surface or polysurface

计算曲面与多边形表面的面积

AreaCentroid

Calculate the area centroid of a surface or polysurface 找出曲面与多边形表面的中心点

AreaMoments

Calculate the area moments of a surface or polysurface 计算曲面与多边形表面的几何面积(矩)

Array

Array objects

制作物体的矩形阵列

ArrayCrv

Array objects along a curve

沿一条曲线阵列物体

ArrayPolar

Array objects around a pole

沿一中心点制作物体的圆形阵列

ArraySrf

Array objects on a surface

在模型表面阵列物体

Arrow

Create annotation arrow

画标注箭头线

Arrowhead

Create annotation arrowhead

画标注箭头

Autosave

Autosave

自动存盘

Back

Set to world back view

设为世界坐标后视图

Baseball

Draw a baseball sphere

画棒球式圆球体

BaseballEllipsoid

Draw a baseball ellipsoid

画棒球式椭圆球体

Bend

Bend objects

使物体弯曲

Bisector

Draw a line that bisects two lines 画一条等分另两条线的直线

Blend

Blend between two curves

粘合两条曲线

BlendSrf

Blend two surfaces

粘合两个表面

BooleanDifference

Boolean difference

布尔运算---差集

BooleanIntersection

Boolean intersection

布尔运算---交集

BooleanUnion

Boolean union

布尔运算棗合集

Bottom

Set to world bottom view

转为世界世标底视图

BoundingBox

Create a bounding box of curves

生成曲线的边界框

Box

Draw a box

画一矩形物体

Draw a box with three points

通过三点画一矩形物体

BringViewportToTop

Bring a viewport to the top

将一视图窗拉到窗口最顶层

Cap

Cap open planar holes in a polysurface

封闭多边形物体的平面缺口

Cen

Snap to the center of a circle

捕捉圆的中心点

Chamfer

Chamfer two curves

对两条相交曲线作倒角

ChamferSrf

Chamfer two surfaces

对两个相交的面作倒角

ChangeDegree

Change the degree of a curve

改变曲线的精细度(分段数)

ChangeDegreeSrf

Change the degree of a surface

改变面的精细度(分段数)

ChangeLayer

Change the object's layer

改变物体的层定义

ChangeToCurrentLayer

Change the object's layer to the current layer 将物体所在层定义为当前层

Check

Check objects

检验物体

Draw a circle

画圆

Circle3Pt

Draw a circle through three points

通过三点画圆

CircleD

Draw a circle by its diameter

设定直径画一圆

CircleTTR

Draw a circle tangent to two curves

画一个圆与两条线相切

CircleTTT

Draw a circle tangent to three curves

画一个圆与三条线相切

ClearMesh

Command name changed to RefreshShade.

此命令现改为RefreshShade,清除网格Shade视图

ClearAllMeshes

Clear all render meshes

清除所有render meshes

ClearUndo

Clear undo buffer

清空释放undo命令缓冲区

CloseDisplayWindow

Close the render window

关闭渲染(render)窗口

Delete

Delete selected objects

删除选择的物体

DeleteAll

Delete all objects in the model

删除模型中的所有物体

DetachTrim

Detach the trimming boundary from a surface 从物体表面上剥离出修整边界线

Dig

Start a 3-D digitizer

开始3-D数字化转换

DigCalibrate

Calibrate a 3-D digitizer

校准3-D数字化转换

DigClick

Pick a point with a 3-D digitizer

用3-D数字转换器拾取一点

DigDisconnect

Disconnect a 3-D digitizer

断开与3-D数字转换器的联接

DigPause

Pause a 3-D digitizer

中止3-D数字转换

DigScale

Set 3-D digitizer scale

设定3-D数字转换的比例

DigSection

Create sections with a 3-D digitizer

利用

EdgeSrf

Draw a surface by edge curves

通过边线生成一曲面

EditPtOn

Show edit points

显示可编辑控制点

EditDim

Edit dimension text

编辑标注文本

Edit two-dimensional annotation text blocks 编辑二维注解文本

Ellipse

Draw an ellipse

画椭圆

EllipseD

Draw an ellipse through its major axes

通过确定几根主轴线画椭圆

Ellipsoid

Draw an ellipsoid

画椭圆体

Emap

Use environment mapping for analysis

使用环境贴图对物体模型进行分析

End

Snap to the end of a curve

捕捉曲线的端点

EndBulge

Adjust the end bulge of a curve

调节曲线末端的凸出部分

Fair

Fair a curve

修整曲线使其平滑(流线形化)

Faro

Start digitizing with a Faro arm

利用法罗臂进行数字化

Fillet

Fillet two curves

对两条相交线倒圆角

FilletEdge

Fillet the edge of a polysurface

对多边形表面边缘倒圆角

Fillet two surfaces

对两个面进行倒角

FitCrv

Fit a curve to an existing curve

使一曲线与另一曲线(控制点数)相匹配

FlatShade

Shade with flat polygon mesh faces in one viewport

在一视图窗显示物体的多边形平面曲格式Shade示图

FlatShade1

Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线

FlatShadeAll

Shade with flat polygon mesh faces in all viewports

对所有视窗中的进行多边形平面网格式Shade渲染

Flip

Flip the direction of a curve or surface

翻转曲线或曲面的法线方向

Flow

Flow objects along a curve

使物体外形沿着曲线形状进行扭曲

From

Snap from a point

从某一个点开始捕捉

Gcon

Measure geometric continuity of two curves

测量两条曲线的几何学连续性

Grid

Toggle the display of the grid

打开/关闭栅格显示

GridAxes

Toggle the display of the grid axes

打开/关闭栅格坐标轴显示

GridOptions

Change the grid options

修改栅格参数选项

GridSections

Set the distance between gridlines

设定栅格线间隔

GridSize

Set the extents of the grid

设定栅格的范围大小

GridThick

Set the number of thin gridlines between each thick gridline

设定粗栅格线间的细栅格的数目

HBar

Edit a curve or surface with handlebars

利用控制点调节手柄编辑曲线或面

Heightfield

Create a surface by color values of a bitmap

根据图片的颜色值生成曲面

Helix

Draw a helix

画螺旋线

Help

Help. Run this command in the middle of another command to get help on any command.

运行其他命令的过程中敲入进命令,将显示命令的帮助信息

Hide

Hide objects

隐藏(消隐)物体

HideBackgroundBitmap

Hide a background bitmap

隐藏(消隐)背景图

HideOsnap

Hide the Osnap toolbar

隐藏Osnap(点捕捉)工具条

HidePt

Hide control points and edit points

隐藏控制顶点及编辑点

HideSwap

Swap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑

HideToolbar

Hide a toolbar

隐藏工具条

Hotspot

Set the spotlight hotspot

设定聚光灯的热点或热区

Hydrostatics

Display hydrostatic values for surfaces and polysurfaces.

显示曲面或多边形表面的流体静力学值

Import

Import models

导入模型

ImportCommandAliases

Import command aliases from a text file

从文本文件中导入命令文本

Improve

Improve (reparameterize) a curve, surface, or polysurface

重新调整、优化曲线、面或多边形表面的参数

InsertEditPoint

Insert edit points in a curve

在曲线上增加编辑点

InsertKink

Insert kinks in a curve

在曲线上加入纽结

InsertKnot

Insert knots in a curve or surface

在曲线或面上插入结点

InsertLineIntoCrv

Flatten a section of a curve

平整化曲线的部分线段

Int

Snap to the intersection of two curves

捕捉两条线的交点

InterpCrv

Draw a curve by interpolating points

通过插入控制点绘制曲线

InterpCrvOnSrf

Interpolate a curve on a surface

在曲面上插入一条曲线

InterpPolyline

Interpolate a curve through a polyline

穿过一条多叉线插入一条曲线

Intersect

Intersect two objects

生成两个物体的相交点/线

Inverti

Invert the selection

反选

Join

Join objects together

将两个物体(曲线、曲面、多边形表面)接合在一起

JoinEdge

Join the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线

JoinMesh

Join polygon meshes

接合多边形网格面

JoinSrf

Join selected surfaces

接合定的面

Knot

Snap to a knot

捕捉纽结点

Lasso

Select points with a lasso

用套索工具框选点

Layer

Manage layers

管理图层

LayerLock

Lock a layer

锁定图层

LayerOff

Turn a layer off

关闭一个图层

LayerOn

Turn a layer on

打开一个图层

Leader

Draw an arrow leader

画标注箭头线

Left

Set to world left view

设定当前视图为世界坐标左视图

Length

Measure the length of a curve 测量曲线的长度

Line

Draw a line

画线

Line4Pt

Draw a line from four points 通过四点画一条线

LineAngle

Draw a line at a specified angle from another line 在距另一条线一定角度处,画一条线

LinearizeTrims

Linearize trimming boundaries of surfaces

将曲面的修剪边界线转化为多叉线

LinePerp

Draw a line perpendicular from a curve

垂直于曲线画一条线

LinePP

Draw a line perpendicular to two curves

垂直于两条曲线画一条线

Lines

Draw multiple lines

画多重线

LineTan

Draw a line tangent from a curve

画一条线与另一曲线相切

LineTT

Draw a line tangent to two curves

画一条线与另两条曲线相切

LineV

Draw a vertical line

画垂直线

List

List data structure of an object

列出物体的数据结构

Lock

Lock objects

锁定物体

Make2d

Make a 2-D drawing

进行二维平面绘图

MakeCrvPeriodic

Make a curve periodic

使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)

MakeSrfNonPeriodic

Make a surface non-periodic

使曲面非周期性

MakeSrfPeriodic

Make a surface periodic

使曲面周期性

Match

Match two curves

匹配接合两条曲线

MatchLayer

Match the layer of one object to another

匹配接合物体的两个图层

MatchSrf

Match two surfaces

匹配焊合曲面

Maximize

Maximize Rhino

最大化显示Rhino视窗界面

MaxViewport

Maximize a viewport

最大化视图

Menu

Toggle the display of the menu bar

打开/关闭菜单条的显示

MergeEdge

Merge two adjacent edges of a surface

合并曲面相邻的两条边

MergeSrf

Merge two untrimmed surfaces

合并两个未经修整的面

Create a mesh from NURBS objects

从NURBS曲线物体生成Mesh网格物体

MeshBox

Draw a polygon mesh box

画多边形网格立方体

MeshCone

Draw a polygon mesh cone

画多边形网格锥体

MeshCylinder

Draw a polygon mesh cylinder

画多边形网格柱体

MeshDensity

Change density for polygon mesh primitives

修改网格稀密度参数

MeshPlane

Draw a polygon mesh plane

画多边形网格平面

MeshPolyline

Create a mesh from a closed polyline

利用封闭的多叉线生成Mesh网格面

MeshSphere

Draw a polygon mesh sphere

画多边形网格球体

MeshToNurb

Convert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面

Mid

Snap to the midpoint of a curve

捕捉曲线的中点

Minimize

Minimize Rhino

最小化Rhino视窗界面

Mirror objects

镜像物体

Moldex

Export a DXF file for Moldex

输出DXF格式的文件

Move

Move objects

移动物体

MoveBackgroundBitmap

Move a background bitmap

移动背景贴图

Mscribe

Start digitizing with a MicroScribe arm

利用MicroScribe arm(直译:微讲录臂)开始数字化转换

NamedCPlane

Edit named construction planes

编辑已命名的造模基准面

NamedView

Edit named views

编辑已命名的视图

Near

Snap near a curve

捕捉曲线最近的一点

NetworkSrf

Create a surface from a network of curves

利用一组网格形曲线生成曲面

New

Create a new file

打开一个新文件

NewViewport

Create a new viewport

建立新视点

NextOrthoViewport

Make the next viewport with orthogonal projection active 激活下一个视图的直角投射选项

NextPerspectiveViewport

Make the next viewport with perspective projection active 激活下一个视图的透视投射选项

NextU

Select the next control point in the u-direction

选定U向上的下一个控制点

NextV

Select the next control point in the v-direction

选定V向上的下一个控制点

NextViewport

Make the next viewport active

激活下一个视图

NextViewportToTop

Bring the next viewport to the top

将下一个视图拉到视窗的最顶层

Normal

Draw a line normal to a surface

画条直线垂直于另一个面

NoElev

Turn off elevator mode

关闭垂直升降式绘图方式

NoSnap

Turn object snaps off

关闭物体捕捉

Notes

Add notes to your model

给模型写注解

Offset

Offset a curve

平行位移镜像

OffsetSrf

Offset a surface

平行位移镜像曲面

OneLayerOn

Turn one layer on and the rest off

打开一个图层并关闭其它的图层

OneLayerOff

Turn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层

OnSrf

Snap to a surface

捕捉曲面上最接近的一点

Open

Open an existing file

打开文件

OpenWorkspace

Open workspace

打开绘图工作区

Options

Rhino options

Rhino参数选项

Orient

Orient objects

定位物体

Orient3Pt

Orient objects by three points

通过三点定位物体

OrientOnSrf

Orient objects on a surface

在曲面上定位物体

OrientPerpToCrv

Align a planar object to a curve.

使一平面物体与曲线对齐

Ortho

Toggle ortho mode

打开/关闭正交绘图模式

OrthoAngle

Set the ortho angle

设定正交(ortho)角度

Osnap

Set a persistent object snap from the command line

在命令行设定固定的Osnap物体捕捉

Pan

Pan the view

平移视图

PanDown

Pan the view down

向下平移

PanLeft

Pan the view left

向左平移视图

PanRight

Pan the view right

向右平移视图

PanUp

Pan the view up

向上平移视图

Paste

Paste objects from the clipboard

从剪贴板中贴入物体

Patch

Fit a surface through curves and point objects

利用点与曲线生成曲面(patch面片)

Perp

Snap perpendicular to a curve

从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线

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