The Nine Forms of the Five Room
almost as long as RPGs themselves, and has
been enjoying a surge of popularity in the past
room dungeon. With so few, it’s very easy to
Roleplayingtips and Strolen back in 2007
resulted in almost 100 5 room dungeons, all of
which (to the best of my knowledge) make use
of a layout I like to call “The Railroad” ie: 5
most setups like those proposed by
. That makes a lot of sense because it’s meant to be simple,
five encounters. Frankly though, these
about it, just quantum ogre the whole
another and call it a day. This effectively
must be dealt with to succeed: destroying all traces of an evil group or
The major issue then is repetitiveness, since 5
room dungeons are a quick and easy fallback
They don’t have to be dungeons:
used as investigation trees, social networks, or
way they’re displayed is because I thought they
merely cosmetic changes, that doesn’t actually change the layout, but it
“Foglio’s Snail” can have it’s “eyes” rotated
around to make it look similar to “The Arrow”,
Levels can be added:
this week’s dungeon look distinct from last
amount of work you need to do, but creates
All of the nine basic setups are constructed with only two types of building blocks: The entryway and 4 hall + room pieces. There’s no
Secret passages can act as shortcuts or create
secret rooms. Alternate passageways that make
Nothing says that a sneaky GM can’t create a five room dungeon with six An example – The Cliffside Temple:
Using “The Moose” as the base, here’s a sample five-room dungeon
observation rooms that look down on the central chamber through small windows. A relic is located in the main chamber, as are several others in
existence of this secret room since it too overlooks the main chamber.