文档库 最新最全的文档下载
当前位置:文档库 › Designing an Untethered Educational Digital Library

Designing an Untethered Educational Digital Library

Designing an Untethered Educational Digital Library
Designing an Untethered Educational Digital Library

Designing an Untethered Educational Digital Library

Andy Dong

University of Sydney

Wilkinson Building (G04) Sydney NSW 2008 Australia

+61 2 9351 4766 adong@https://www.wendangku.net/doc/3b1891730.html,.au

Alice Agogino University of California, Berkeley 5136 Etcheverry Hall

Berkeley, CA 94720-1740

+1 510 643 1819 aagogino@https://www.wendangku.net/doc/3b1891730.html,

ABSTRACT

Digital libraries, such as the SMETE Digital Library at UC Berkeley (https://www.wendangku.net/doc/3b1891730.html,), are quickly becoming mainstream tools for science, technology, engineering, and mathematics (STE&M) education at all levels. And while the vision exists for “anytime, anywhere” access to resources from educational digital libraries, the reality is that learners are tethered to these resources through connected computers in classrooms or homes. Because nearly 85% of students’ time is spent outside a formal classroom, transforming coincidental, daily events into meaningful learning opportunities would be expected to impact the level of science learning for children. This paper reports on a workshop held at UC Berkeley on the use of multimedia, wireless technologies and other information technologies for educational digital libraries and knowledge management. The paper also describes a prototype solution for an untethered digital library used to stimulate a discussion on nomadic inquiry and the potential for nomadic computing technologies to support the pursuit of personally-relevant questions and explanations linked to real world contexts and problems.

1.Introduction

The Internet and Web are as commonplace in classroom education as chalk boards. As such, educational digital libraries, such as https://www.wendangku.net/doc/3b1891730.html, and the National STEME Digital Library are quickly becoming mainstream classroom tools. The availability of wireless networks and mobile handheld or pocket computers with wireless data access at price-points and form factors that make it possible for people to carry them everywhere challenges digital library developers to re-consider where and how learners will actually access the content. The assumption that the majority of users would access these digital libraries from classrooms or through broadband connections at home is, simply put, potentially misconstrued.

Two major technological trends point to this possibility. By the end of 2003, Strategis estimates that broadband wireless networks will serve 34 percent of all American households and 45 percent of all American business [12]. Direct Internet access to a handset was 100 million users in 2000 [13], and predicted to rise to more than 240 million data users by 2005 [3]. In East Asia, the penetration rates are staggering; for example, in South Korea, of the 50 percent with wireless data access, 60 percent have mobiles phones with data handling capability. There also exists evidence that US schools are showing a preference for handheld devices with wireless networking rather desktop or laptop personal computers with wired networking due to the lower capital and installation costs of the former.

Finally, it is well-established that informal (science) learning outside of the classroom is a significant factor in the development of scientific inquiry skills and motivation to learn [14]. Because nearly 85% of students’ time is spent outside a formal classroom [1], transforming coincidental, daily events into meaningful learning opportunities would be expected to impact the level of informal learning for children. Thus, combining the availability of emerging wireless access technologies and nomadic computing devices with educational digital libraries, opportunities for learning, tutoring, and collaborating outside of the classroom is potentially significant. However, the different technological characteristics of the various wireless devices and the myriad of wireless connection options only add to the challenging problem of effectively integrating the delivery of the digital library content to the wireless device. In this integration, the process of transforming the multimedia rich contents that reside at the digital library to fit the wireless client capabilities, available bandwidth and user preferences in a way that satisfies the informal learning environment is still an open problem.

However, taking learning materials authored and originally intended for use in classroom settings on “full-sized” computers into informal environments on wireless handheld devices (nomadic computing devices) raises numerous unanswered questions. Perhaps most fundamentally is whether the quality of services [7] of nomadic computing technologies and wireless networks affect user experiences leading to informal learning. Reduction in quality of the educational content may reduce (or possibly eliminate) any motivation for the end-user to learn. At the same time, desktop miniaturization is objectionable.

This paper presents a prototype service to deliver resources from an educational digital library to nomadic computing devices through wireless networks. The prototype system is enabling the evaluation of the support of wireless handheld computing devices and the role of STE&M education digital libraries on informal learning. Specifically, our research is examining how the introduction of digital libraries on mobile devices support conceptual change and whether digital library content in situ during information learning opportunities can lead learners to think about what they need to ask the “right” question(s). The prototype was presented during a workshop at UC Berkeley on the use of wireless mobile devices in educational digital libraries and knowledge management as a stimulus for discussion. The workshop drew a dedicated group of individuals from research, industry and foundations, including Dr. Alan Kay of HP Labs,

________________________________________________________

________________________________________________________

Randy Hinrichs of Microsoft Research, Heikki Huomo of Nokia and Milton Chen of The George Lucas Education Foundation.The workshop raised the principle that an ideal learning experience with an untethered educational digital library should include ways of immediate access to information, capturing and documenting an experience for later reflection, getting expert advice, and extending a physical place with a virtual overlay of information provided by the digital library.

The paper proceeds by describing potential contexts of use of the untethered digital library in “nomadic inquiry.” A prototype is described, including a discussion of the underlying technologies.A review of the prototype is then provided given the outcome of the discussions from the workshop.

2. An Untethered Digital Library for Informal Learning

While there are numerous ways in which wireless computing devices might be employed in an informal learning environment,we describe two example situations where an untethered digital library would be critical for supporting informal learning and associated research questions.

Scenario 1: “Everyday Learning”. Suppose children are on a school-sponsored field trip. They could access the digital library from the classrom, personalize their PDA for use with the digital library and select some educational material to enrich the trip.Suppose during a hike, they want to know how water quality affects the fish. To answer the question, the parent uses an Internet-enabled PDA to access the SMETE Digital Library and download a resource on the link between Trichodesium bacteria,nitrogen production and toxic algae. How do quality of service (QoS) [7] metrics such as refresh rate, color, sound, etc., affect the educational value of the resource? To what extent are digital learning resources that were intended for classroom settings appropriate for informal learning settings?

Figure 1 Children Engaged in Nomadic Inquiry

Scenario 2: Museum Learning. Children participate in an after school field trip to an interactive science learning museum,such as the Exploratorium in San Francisco, as shown in Figure 2,which already has a wireless network infrastructure [1]. To increase interaction with the exhibits, the museum installs a wireless network and gives the student, parent or guide wireless handheld computers so that they may ask questions about the exhibit to a “remote” expert, learn more about the scientific principles behind the exhibit, and record information about the

exhibits visited. How can content from the digital library be used to help children increase their scientific awareness? How would children find (e.g., end-user initiated search, “location aware”delivery of content directly from the digital library, etc.) content in the digital library related to the exhibit? Could they collaboratively find information or share knowledge with previous visitors?

Figure 2 Children Using PDA at Interactive Science Museum These scenarios draw attention to the relationships among learning and associated learning environments within the context of creating meaning out of that environment from the knowledge base of the learner. Understanding the mediating role of mobile wireless devices in informal learning is a critical step to designing features into digital library learning environments that can facilitate the voluntary learning of a variety of cognitive skills such as inductive reasoning, critical inquiry and scientific argumentation.

Based on her work with the Electronic Guidebook project at the Exploratorium in San Francisco, Dr Sherry Hsi emphasized in her talk at the workshop that the role of the wireless handheld devices in using an educational digital library should be to support “nomadic inquiry, an inquiry-based approach to learning in which learners are moving both in physical space and across information landscapes.” [[9]]

3. A Prototype

There exists several functional approaches for delivering digital content intended for full-sized personal computers to nomadic computing devices with “thin pipe” network connections: “clipping”, transformation, and transcoding. More broadly, this problem of “content adaptation” is concerned with delivering content through multiple channels such as the Web,mobile phones, and personal digital assistants. The “null”solution, of course, is not to modify the content at all and deliver the content “as-is” to the nomadic device or perhaps to “cache and stream” the multimedia content [15]. Neither of these approaches appears palatable. Caching for disconnected operation is another possibility [10], but the possibility of learners knowing the material they’ll need a priori is unlikely. Ideally, all content could be adapted to an acceptable level of quality to be delivered through any channel. However, this is not feasible given the varying technological capabilities of the channels. As such,various solutions have been proposed and implemented.

“Clipping” techniques such as cached text data, rapid queries using SMS (short message service) and Blackberries [4], cell-phone based expert services, and “Web clipping” such

as

________________________________________________________

AvantGO essentially remove most multimedia content (such as graphics and movies requiring plug-ins) and deliver essentially a text-only version of the content. Unfortunately, these technologies essentially force the learner into a didactic model of education of learning through one-way information delivery given their limited interactivity. A constructivist model requires much richer interaction with the digital library, one that’s not possible with text-only interaction modes. That is, more flexibility is required to suit the learning style of the individual and the pedagogical style of the learning resource, whether that style is didactic or constructivist.

Transformation methods employ style sheets appropriate to the capabilities of the remote device. The transformation may take place at the server or at the client. Regardless, this approach requires the remote device to inform the server of its capabilities such as screen size and color depth in the request message so that the server can select the appropriate style sheet to create display mark-up appropriate to the device. Typically, the device’s CC/PP (Composite Capabilities/Preferences Profiles) [8] in the HTTP header contain information relating to its technical characteristics (e.g., OS, CPU, memory, color, sound, screen size) and capabilities (e.g., MPEG decoder, application plug-ins). Due to the fairly high computational requirement on style sheet processing, with respect to mobile devices, the transformation occurs at the server. For desktop personal computers, this is not an issue; Microsoft’s Internet Explorer browser supports XML/XSL and XHTML/CSS processing. Web-based services use XSLT (eXtensible Stylesheet Language Transformations) as a language to express the transformations necessary for different devices and/or platform types, and then use the Web server to determine the proper transformer for a request and apply that transformation to XML, converting the XML into HTML or WML, for example.One common tool-kit is the Apache Cocoon [https://www.wendangku.net/doc/3b1891730.html,/cocoon ] an XML application server that abstracts data from presentation using XML to customize presentation for different clients. The drawback is that all content must be marked up in XML, and given that most educational content on the Web is already marked up in HTML, one must re-author them in XML or employ a commercial package such as JavaCC [https://www.wendangku.net/doc/3b1891730.html, ] to convert and normalize HTML into XML. While these transformation techniques could handle multimedia content, developers must store multimedia in numerous sizes and formats for delivery as style sheets do not natively support multimedia content compression. Finally, these techniques utilize a one-size fits all similar approach. In other words, a mobile PDA using GPRS would receive the similarly formatted content as the same mobile PDA connected to an 802.11b network at a wireless “hotspot” despite the fact the latter has access to a much faster network.

Transcoding methods adapt the content to suit the requirements of the mobile device considering both the receiver’s device capabilities as well as network conditions without actually changing the content. As such, these techniques hold the best promise by which content may be dynamically modified based on the needs of the client. Also, the technology is ‘future-proof’ as it is adaptable to future technologies and delivery mechanisms.These transcoding techniques often operate as proxies which are intermediaries between the content server and the remote device.The transcoders perform content distillation and implement protocol extensions to adapt the content to the varying

computational capabilities and bandwidths of different client communication links. The TranSend [5] project at UC Berkeley,I B M ’s W e b I n t e r m e d i a r i e s p r o j e c t (W B I )[https://www.wendangku.net/doc/3b1891730.html,/cs/wbi/] and WebSphere T r a n s c o d i n g P u b l i s h e r [h t t p ://w w w https://www.wendangku.net/doc/3b1891730.html,/software/webservers/transcoding/about.html] are examples of on-the-fly content adaptation using transcoding techniques.

As an example of the differences between these capabilities of these techniques, consider the following illustrations. To save on space, we leave it to the reader to visit https://www.wendangku.net/doc/3b1891730.html, from a full-sized personal computer connected to the Internet via a high-speed network connection and search for a learning resource. For example, search for resources on “disk drives.”

The “null” solution is not to transform any of the Web pages,which is shown in Figure 3 and Figure 6. This leads to a fairly undesireable result as the user is forced to scroll quite significantly in order to “see” the entire screen. Given limited short term memory, it would be difficult to remember where the search box is and the location of the links. A text streaming transformation produces similar pages but predominantly in text,as shown in Figure 4 and Figure 7. Since many multimedia learning resources contain multimedia elements, this might be a severe limitation on the usability of the resource. Figure 5 and Figure 8 show similar pages transcoded using a transcoding service named LiFRA provided by Prof. Aura Ganz of the Multimedia Networks Laboratory at the University of Massachusetts, Amherst. Notice that while all the elements of the Web page appear, the images have been reduced in size so that much of the page is visible in a single screen and the images have also been reduced in size and compressed to enable faster download.

The total downloaded size of the original home page is about 70.9kb, reduced to 32.1kb after transcoding. The size of the original find page is 43.9kb and 27.9kb after transcoding. The transcoding reduces the download time approximately 20%-25%while also adjusting the image and text size to the PDA’s screen

size.

Figure 3 Original SMETE Digital Library Home Page on

Pocket PC

________________________________________________________

Figure 4 SMETE Digital Library with WML Figure 5 Transcoded SMETE Digital Library Home Page on

Pocket PC

Figure 6 Original SMETE Digital Library Find Page on

Pocket PC

Figure 7 SMETE Search Results in WML

Figure 8 Transcoded SMETE Digital Library Find Page on Pocket PC

4. Workshop Discussion

The workshop discussions centered on establishing design principles for handheld devices and learning content in the digital library to increase the engagement level with higher levels of interaction. The three dominant principles are reviewed here.

Dr Sherry Hsi proposed the following framework for organizing the types of learner interactions possible with a ubiquitous learning device.

1. Exploring the outdoor environment or artifacts in an environment

2. Getting more information (reference)

3. Documenting the environment (documentation)

4. Getting expert advice (recommender)

5. Carrying out an investigation (handheld as inquiry tool)

6. Collaborating with other participants (handheld as collaboration support tool)

7. Assessing learning (handheld as assessment support tool)Table 1 User Interactions in Informal Learning Contexts

Milton Chen reinforced items five and six in Table 1 as he expressed that the George Lucas Foundation Educational Foundation’s vision for education in the 21st century promotes student-centered learning with a focus on teamwork and collaboration. Thus, (Principle 1) knowing the type of interaction and to recognize the situation in which the learning takes place of the learner with the device should figure into the content adaptation as much as knowing the technical capabilities of the device.

Prof. Agogino and Prof. Mankoff noted though that the skill level of the student, both in terms of knowledge level and motor and sensors skills, could influence the accessibility of information. Prof. Mankoff emphasized that the mobile device should promote cognitive independence. For example, a student with low interest in animal biology might need a high quality video with audio whereas one who is already interested might be satisfied with an audio-only version or a clipped version with fewer frames. A blind student would also find the audio-only version suitable. As such, they proposed (Principle 2) that the digital library should perform content adaptation to take advantage of the learner’s profile, such as the in the meta-data contained in the IMS Learner Information Package (LIP).

Dr Alan Kay challenged the audience, though, to consider that the point of using computers in education, whether handheld devices or desktop computers, should be to enable children investigate and learn about deep ideas in ways that can not be accomplished in another medium. Dr Kay demonstrated Squeak, a media authoring tool which extends authoring in the dimensions supportable only by a computer, by showing how children learned about the spread of epidemics and linear systems furthered through relatively simple simulations. Randy Hinrichs and Mirjana Spasojevic commented that mobile devices were just the beginning of a trend of embedded computing in ordinary objects [11], and that interaction between the learner, the digital library, the handheld and ordinary objects should preserve and reinforce “everyday” learning experiences. As such, they offered that the operating system of mobile devices continues to restrict users to impoverished abilities for recording daily events which may lead to meaningful learning experiences. As a broader research goal and design principle and spirit of Kay’s Dynabook, they proposed (Principle 3) designing a mobile learning operating system that can facilitate the voluntary learning of a variety of cognitive skills such as inductive reasoning, critical inquiry and scientific argumentation.

5.Conclusions

The interactive nature of handheld devices and learning content in the digital library create the potential to increase engagement level with higher levels of interaction, which has shown to increase knowledge gain and thinking [1]. If interactive learning objects could be delivered on demand, a mobile handheld could be instrumental in supporting conceptual learning, inquiry-skill building, analytic experiences, or activities anytime, anywhere. This paper presented work-in-progress on an untethered educational digital library and design principles for its design based on a workshop on wireless and mobile computing in educational digital libraries and knowledge management.

6.Acknowledgements

The National Science Foundation partially funded this research work under DUE-0085878/DUE-0127580. Any opinions,findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. The workshop at UC Berkeley was supported by a Digital Media Innnovations (DiMI) Grant and the Center for Information Technology Research in the Interest of Society (CITRIS). Prof. Rajit Gadh (UCLA) and Prof. Jen Mankoff (UC Berkeley) were co-PIs for the workshop with Prof. Agogino. Prof. Aura Ganz, of the Multimedia Networks Laboratory at the University of Massachusetts at Amherst provided a remote demo and the transcoded mockups shown in Figs. 5 and 8 A complete review of the workshop is available from https://www.wendangku.net/doc/3b1891730.html,/public/dimi/.

7.References

[1]Bannasch, S. (1999). The Electronic Curator: Using a

Handheld Computer at the Exploratorium. The Concord Consortium Newsletter, Fall. Retrieved from: https://www.wendangku.net/doc/3b1891730.html,/library/1999fall/electronic-

curator.html.

[2]Boisvert, D.L. & Slez, B.J. (1995, September). The

relationship between exhibit characteristics and learning-associated behaviors in a science museum discovery space.

Science Education, 79(5), 503-518.

[3]Cahners Business Information. (2000). Making money in M-

commerce: Partnering, platforms and portals [Electronic version]. Cahners Business Information. Abstract obtained from Wireless Week, 1+.

[4]Dunnavant, S.T. (2001). Blackberries in support of

technology, Proceedings of the 29th annual ACM SIGUCCS conference on User services, Portland, OR, 36-39. Retrieved from: https://www.wendangku.net/doc/3b1891730.html,/10.1145/500956.500967.

[5]Fox, A., Gribble, S.D., Chawathe, Y., & Brewer, E.A.

(1998). Adapting to network and client variation using infrastructural proxies: lessons and perspectives, IEEE Personal Communications, 5(4), 10-19.

[6]Merdich, E.A., Roizen, J., Rubin V., & Buckley, S. (1997).

The serious business of growing up. (Berkeley: University of California Press).

[7]Ghinea, G. & Thomas, J.P. (1998). QoS Impact on User

Perception and Understanding of Multimedia Video Clips, ACM Multimedia 98 - Electronic Proceedings.

[8]Gimson, H. (2002, December 13). Delivery Context

Overview for Device Independence, W3C Working draft. [9]Hsi, S. (2002). The Electronic Guidebook: A study of user

experiences using mobile web content in a museum setting, International Workshop on Wireless and Mobile Technologies in Education, (WMTE 2002). August 29-30, 2002. V?xj? University, Sweden.

[10]Huizinga, D.M. and Heflinger, K.A. (1995). Two-level client

caching and disconnected operation of notebook computers in distributed systems, Proceedings of the 1995 ACM symposium on Applied computing, Nashville, TN, 390-395.

[11]Kindberg, T., Barton, J., Morgan, J., Becker, G., Caswell, D.,

Debaty, P., Gopal, G., Frid, M., Krishnan, V., Morris, H., Schettino, J., Serra, B., & Spasojevic, M. (2002). People,

________________________________________________________

places, things: web presence for the real world, Mobile

Networks and Applications, 7(5), 365-376.

[12]Mooney, Elizabeth V. (2000). International markets will

present opportunities for fixed wireless [Electronic version].

RCR Radio Communications Report, 19(27), 37.

[13]Penton Publishing, Inc. (2000). Large wireless data market is

emerging [Electronic version]. Microwaves & RF, 39(5), 23.

[14]Stronck, D.R. (1983, April). The comparative effects of

different museum tours on children’s attitudes and learning.

Journal of Research in Science Teaching, 20(4), 283-290.

[15]Wu, K.L., Yu, P.S., & Wolf, J.L. (2001). Segment-based

proxy caching of multimedia streams, Proceedings of the

tenth international conference on World Wide Web, Hong

Kong, 36-44.

________________________________________________________

福建省福州格致中学2014-2015学年高一上学期期中考试英语试题 Word版无答案

福州格致中学2014-2015学年第一学段 高一英语《必修一》模块考试 第二部分:英语知识运用 单项填空 从每题所给的A、B、C、D四个选项中,选出可以填入空白处的最佳答案,并在答题卡上将该选项涂黑。 21.In _______ distance is a tall tree which is said to have ______ history of over 500 years. A. the; a B. /; / C. a; a D. the; / 22.--- Look! The telephone is broken. Someone damaged it _______ purpose. --- That may be right. But perhaps it was broken ________ accident. A. on; on B. on; by C. by; by D. by; on 23.It might be very difficult to find _______ of the information. A. cause B. resource C. source D. course 24. Shall we go there by bus or by taxi? The ______ seems to be quicker. A. late B. latter C. later D. lately 25. After living in the United States for fifty years, he returned to the small town where he ______. A. brought up B. grew up C. gave up D. turned up 26. The engine of the ship was out of order and the bad weather ________ the helplessness of the crew(船员) at sea. A. added to B. added up to C. added up D. was added to 27. --- Daddy, I don’t want to go to Jimmy’s birthday. --- You had better go. ______ you make a promise, you have to keep it. A. Even B. Once C. Unless D. In case 28. --- Won’t you stay for lunch? --- No, thanks, I _______ my uncle at the airport at 10:30. A. met B. have met C. meet D. am meeting 29. ________ out for food, Some work in the nest as guards or workers. A. All the bees not go B. Both the bees don’t go C. Not all the bees go D. All the bees go 30. The old town has narrow streets and small houses _______ are built close to each other. A. they B. where C. what D. that 31. --- Don’t you know our town at all? --- No, It is the first time I _______ here. A. was B. am coming C. came D. have come 32. Can you make sure _____ the gold ring? A. where Alice had put B. where had Alice put C. where Alice has put D. where has Alice put 33. He decided to help the poor girl _______ were killed in the earthquake. A. which parents B. parents of them C. whose parents D. whom parents 34. The settlement is home to nearly to 1,000 people, many of _______ left their village homes for a better life in the city. A. whom B. which C. them D. who 35. ---We could invite John and Barbara to the Friday night party. --- Yes, _______ ? I’ll give them a call right now. A. why not B. what for C. why D. what 第二节完形填空(共20 小题;每小题一分,满分20分) 阅读下面短文,从短文后各题所给的四个选项(A,B,C,D)中选出可以填入相应空白处的最佳选项,并在答题卡上将该选项涂黑。 This little story I’m going to tell you happened when I was about 11 years old and I’II never forget it. I was at my friend Jenny’s __36__ after school one day, and we were doing (or not doing) homework.. __37__ I was there, Jenny’s mom came over to visit. I don’t remember her name__38__ what her face looked like. I just remember her hands, her voice and the__39__ she taught me. I can still see her hand __40__ for mine in our introduction. __41__ were so

JAVA常见名词解释

JAVA常见名词解释 面向对象: 面向对象程序设计(Object-Oriented Programming)是一种起源于六十年代,发展已经将近三十年的程序设计思想。其自身理论已十分完善,并被多种面向对象程序设计语言(Object-Oriented Programming Language,以下简称OOPL)实现。对象是对现实世界实体的模拟,由现实实体的过程或信息牲来定义。一个对象可被认为是一个把数据(属性)和程序(方法)封装在一起的实体,这个程序产生该对象的动作或对它接受到的外界信号的反应。这些对象操作有时称为方法。区别面向对象的开发和传统过程的开发的要素有:对象识别和抽象、封装、多态性和继承。(参见百度百科:面向对象) 面向对象要素:封装、多态、继承 Java名词解释: Abstract class 抽象类:抽象类是不允许实例化的类,因此一般它需要被进行扩展继承。 Abstract method 抽象方法:抽象方法即不包含任何功能代码的方法。 Access modifier 访问控制修饰符:访问控制修饰符用来修饰Java中类、以及类的方法和变量的访问控制属性。 Anonymous class 匿名类:当你需要创建和使用一个类,而又不需要给出它的名字或者再次使用的使用,就可以利用匿名类。 Anonymous inner classes 匿名内部类:匿名内部类是没有类名的局部内部类。 API 应用程序接口:提供特定功能的一组相关的类和方法的集合。

Array 数组:存储一个或者多个相同数据类型的数据结构,使用下标来访问。在Java中作为对象处理。 Automatic variables 自动变量:也称为方法局部变量method local variables,即声明在方法体中的变量。 AWT抽象窗口工具集:一个独立的API平台提供用户界面功能。 Base class 基类:即被扩展继承的类。 Blocked state 阻塞状态:当一个线程等待资源的时候即处于阻塞状态。阻塞状态不使用处理器资源 Call stack 调用堆栈:调用堆栈是一个方法列表,按调用顺序保存所有在运行期被调用的方法。 Casting 类型转换:即一个类型到另一个类型的转换,可以是基本数据类型的转换,也可以是对象类型的转换。 char 字符:容纳单字符的一种基本数据类型。 Child class 子类:见继承类Derived class Class 类:面向对象中的最基本、最重要的定义类型。 Class members 类成员:定义在类一级的变量,包括实例变量和静态变量。 Class methods 类方法:类方法通常是指的静态方法,即不需要实例化类就可以直接访问使用的方法。 Class variable 类变量:见静态变量Static variable Collection 容器类:容器类可以看作是一种可以储存其他对象的对象,常见的容器类有Hashtables和Vectors。 Collection interface 容器类接口:容器类接口定义了一个对所有容器类的公共接口。

【2019最新】高一英语上学期期末考试试题

【2019最新】高一英语上学期期末考试试题 高一英语试卷 第二部分阅读理解(共两节,满分40分) 第一节(共15小题:每小题2分,满分30分) 阅读下列短文,从每题所给的四个选项(A、B、C和D)中选出最佳选项,并在答题卡上将该项涂黑。 A Americans like to travel on vacations. Today more and more travelers in the United States are spending nights at small houses or inns instead of hotels. They get a room for the night and the breakfast for the next morning. Staying at a bed-and-breakfast inn is much different from staying at a hotel. Usually the cost is much less. Staying at an inn is almost like visiting someone’s hom e. The owners are glad to tell about the area and the interesting places to visit. Many vacationists say they enjoy the chance to meet local families. 21. Where do more and more travelers in the USA like spending nights? ________.

福建省福州格致中学高考英语备考听力训练二十五试题 含答案

25. 第一部分听力(共两节。满分30分) 第一节(共5小题;每小题l.5分,满分7.5分) 听下面5段对话。每段对话后有一个小题,从题中所给的A、B、C三个选项中选出最佳选项,并标在试卷的相应位置。听完每段对话后,你都有l0秒钟的时间来回答有关小题和阅读下一小题。每段对话仅读一遍。 1.What is the probable relationship between the speakers? A. Father and daughter. B. Doctor and patient. C. Teacher and student. 2.Why can’t the machine work according to the woman? A.The power may have been cut off. B.There is something wrong with it. C.Both of the speakers can’t operate it. 3.What does the woman mean? A She is tired of keeping pets. B She wants to have a dog. C She won’t have a dog as a friend. 4.What can we learn from the conversation? A.The man will invite Mary to dinner. B The man will buy his daughter a gift. C.Mary has a lovely girl. 5.Which of the following does the woman like best? A. Fishing.13.Swimming.C.Climbing. 第二节(共15小题;每小题l.5分,满分22.5分) 听下面5段对话或独白。每段对话或独自后有几个小题,从题中所给的A、B、C 三个选项中选出最佳选项,并标在试卷的相应位置。听每段对话或独白前,你将有时间阅读各个小题,每小题5秒钟;听完后,各小题将给出5秒钟的作答时间。每段对话或独自读两遍。 听第6段材料。回答第6,7题。 6.What season is it now? A Spring. B Summer. C Autumn. 7.What will the speakers do? A. Drive to San Diego. B.Have take—away food in the park. C. See an outdoor movie. 听第7段材料。回答第8,9题。 8.What color is the tie the man is looking for? A. Green. B. Blue. C. Brown.

跟我学汉语第一册第课你好教案

跟我学汉语第一册第课 你好教案 Last revised by LE LE in 2021

第1课你好一、教学目的 1学会最基本的打招呼用语和自我介绍; 2熟悉汉语拼音的字母和拼法; 3初步感知汉字字形。 二、教学内容 1.语音教学 (1)朗读本课生词和课文,以本课课文中的词语为例,帮助学生熟悉汉语拼音的拼合; (2)练习朗读汉语拼音的声母、韵母和四个声调 2.词汇教学:本课的最基本的打招呼用语和自我介绍的词语; 3.语法教学 (1)人称代词; (2)动词谓语句:我叫…… 4.汉字教学:初步感知汉字字形 5.文化教学:中国人的问候语 三、教学重点和难点 1.词汇:最基本的打招呼用语和自我介绍的词语; 2.句型:动词谓语句:我叫…… 四、教学课时分配:4个课时 五、教学过程 第1课时(45分钟) 1.导入(10分钟)

(1)教师在白板上写下声母和韵母,试探着叫学生朗读; (2)学生可能会把他们念出英语,有一点基础的学生也许会念出来,教师由此导入本课的教学。 2.课堂教学(35分钟) ●拼音教学 (1)教师首先介绍声母,并以英语的辅音为例,帮助学生理解: 声母:bpmfdtnlgkhjqxzhchshrzcsyw (2)学生有可能发不准j、q、x、zh、ch、sh、r、z、c、s,教师应反复操练,需强调j、q、x、z、c、s的发音部位比较靠前; (3)教师然后介绍韵母,并以英语的元音为例,帮助学生理解: 韵母:aoeiuvaieiuiaoouiuieveeraneninunvnangengingong (4)教师把韵母进一步分类,分成:单韵母、复韵母、鼻韵母,以便学生更准确发音: 单韵母:aoeiuv 复韵母:aieiuiaoouiuieveer 鼻韵母:aneninunvnangengingong (5)教师介绍拼音的四个声调:阴平(第一声)、阳平(第二声)、上声(第三声)、去声(第四声),还有轻声。 ●拼音操练 (1)教师带领学生朗读本课的生词“你、好、我、叫”,让学生初步感受拼音的整体认读效果‘

【新课标版】高一英语上学期期末考试

2012-2013学年度上学期期末考试 高一英语试题【新课标】 说明:本试题满分150分,所有答案填写在答题卷上。写在其它地方无效。 第一部分:听力(共三节,满分30分) 第一节(共5小题;每小题1.5分,满分7.5分) 听下面一段对话,回答第1小题。 1.How did the girl get to school this morning? A.On foot.B.By bus.C.In a car. 听下面一段对话,回答第2小题。 2.Who has been fooled? A.Sue.B.Bob.C.Nobody. 听下面一段对话,回答第3小题。 3.Are the keys in the backpack? A.No, they aren’t.B.Yes, they are.C.We don’t. 听下面一段对话,回答第4小题。 4.What kind of party will they have? A.A money-raising party.B.A birthday party.C.A costume(服装) party. 听下面一段对话,回答第5小题。 5.Why did the girl cook herself? A.Because she likes cooking. B.Because she came back home late. C.Because she wanted to help her parents. 第二节(共11小题;每小题1.5分,满分16.5分) 听下面一段对话,回答第6和第8三个小题。 6.What’s the woman’s favouite hobby? A.Bowling.B.Collecting coins.C.Boating. 7.What countires has the woman been to? A.Canada and China.B.Mexico and America.C.Japan and Canada. 8.Why doesn’t the man have a hobby? A.Because he is too lazy. B.Because he has to wok outside in the garden. C.Because his work takes up too much of his spare time. 听下面一段对话,回答第9至第11三个小题。 9.What do you think the woman’s job is? A.A truck driver.B.A policeman.C.A journalist(新闻记者). 10.When did the car accident happen? A.Around half to seven. B.While the man was waiting for the green light. C.When the man was passing the crossing.

福建省福州格致中学(鼓山校区)高一英语上学期第五次月考(期末)试题

福州格致中学2015级高一学段第一学期质量评定 高一年级第五次月考英语试卷 时间:100分钟分值120分 ★祝考试顺利★(完型填空启用备用卷题号不同答题卡区域注意区别) 第Ⅰ卷选择题(共两部分,满分70分) 第一部分阅读理解(共两节,满分40分) 第一节、完形填空(共20小题;每小题1.5分,满分30分) 阅读下面短文,从短文后所给各题的四个选项(A、B、C和D)中,选出可以填入空白处的最佳选项。 Most of us are highly aware of various channels through which we can obtain information on food safety. A majority of us have shown much __36___ in experts and authorities and taken a(n) __37___ part in science activities organized by such experts. __38_, we do not always form an accurate picture When there is __39_news about one brand, our trust in all brands or similar products tends to be __40___ . We would doubt not only the brand in __41___ but also similar brands when a safety issue (问题)_42___ in the news. At the same time,our purchase __43___ change as food safety incidents occur. We are becoming _44___ confident in domestic(国内的)food companies ,for they have done too little in publishing and sharing food safety __45__ so far. As a result ,we would turn to __46__ brands more often. Food safety incidents in China have attracted a lot of attention. As a matter of fact ,we only have a very _47__ knowledge base on the issue. In developed countries,there have been relatively _48__ measures and response system toward safety issues. Therefore, the __49___ in those countries are less likely to become over-panicked and form serious _50 about all brands. Food companies should pay more attention to our insights, listen to our voices, _51___ the opinions of experts and authorities ,have effective strategies for response _52____ various media channels, and __53___ information in time and face the public honestly. In addition ,both the government and an independent third - party should have a role to play in providing information about food companies__54___ in raw material selection, production and distribution (流通) However, this might require several years and we still need to learn more about food __55___ 36. A. respect B.enthusiasm C. distrust D. confidence 37. A. slight B. broad C. active D. natural 38. A. However B. Consequently C. Meanwhile D. Furthermore 39. A. negative B. exciting C. detailed D. special 40. A. protected B. affected C. increased D. preserved

java专业术语

1.API:Java ApplicationProgrammingInterface APT(应用程序接口) 2.AWT:Abstract WindowToolkit AWT(抽象窗口工具集) 3.JFC:JavaTM Foundation Classes(JFC)(Java基础类) 4.JNI:JavaTMNative Interface JNI(Java本地接口) 5.JSP:JavaServerTM Pages(Java编程语言代码) 6.J2EETM:JavaTM 2PlatformEnterpriseEdition J2EE(Java2企业版-平台提供一个基于组件设计、开发、集合、展开企业应用的途径) 7.J2METM:JavaTM 2MicroEdition J2ME(Java2精简版-API规格基于J2SETM,但是被修改成为只能适合某种产品的单一要求) 8.JVM:JavaTM VirtualMachinel JVM(Java虚拟机) 9.JDKTM:JavaDeveloper'sKit JDK(Java开发工具集) A: 10.AJAX:Asynchronous JavaScript and XML(异步) 11.annotation:注解 12.Ant 13.AOP:aspect-oriented programming(面向方向编程) 14.application:应用 15.argument:参数 B: 16.B2B:Business-to-Business(业务对业务) 17.BAM:Business Activity Monitoring(业务活动监测) 18.BMP:bean-managed persistence, Bean(管理的持久化) 19.BPEL:Business Process Excursion Language(业务流程执行语言) 20.BPM:Business Process Modeling(业务流程建模) 21.build:建立、编译 C: 22.C2B:Consumer-to-Business(客户对业务) 23.CAD:Computer Aided Design(计算机辅助设计) 24.CAM:Computer Aided Modeling(计算机辅助建模) 25.case-insensitive:大小写不敏感 26.case-sensitive:大小写敏感 27.container:容器 28.cluster:集群 29.CMP:container-managed persistence(容器管理的持久化) https://www.wendangku.net/doc/3b1891730.html,ponent:组件,部件 31.configuration:配置 32.context:上下文,环境 33.control:控件 34.convention:约定 35.CORBA:Common Object Request Broker Architecture(公共对象请求代理体系) 36.COS:Common Object Services(公共对象服务)

高一英语上学期期中试题(新版)新人教版

2019级高一上学期期中考试 英语试题 2018年11月本试卷分第I卷(选择题)和第II卷(非选择题)两部分,共12页。满分150分,考试时间120分钟。考试结束后,将答题卡和答题纸一并交回。答卷前,考生务必将自己的姓名、准考证号、考试科目填涂在答题卡和答题纸规定的地方。 第I卷(选择题,共100分) 第一部分:听力(共两节, 满分30分) 第一节(共5小题,每小题1.5分,满分7.5分) 听下面5段话对话。每段对话后有一个小题,从题中所给的A,B,C 三个选项中选出最佳选项,并标在试卷的相应位置。听完每段对话后,你都有10秒钟的时间来回答有关小题和阅读下一小题。每段对话仅读一遍。 1.What is probably the woman ? A.A doctor B. A taxi driver C. A policewoman 2. What’s the matter with the woman’s husband A. He is having a serious headache. B.There is something wrong with his leg. C.He was knocked down by an ambulance. 3. What does the man think of the newest Readers? A. Just so-so. B.Wonderful. C. Dull. 4. How old is Mary now? A.Twenty. B.Twenty-eight. C.Thirty. 5. Where does the conversation probably take place? A.In the hospital B.In a supermarket C.In a coffee bar. 第二节(共15小题;每小题1.5分,满分22.5分) 听下面5段话或独白。每段对话和独白后有几个小题,从题中所给的A,B,C三个选项中选出最佳选项,并标在试卷的相应位置。听每段对话和独白前,你将有时间阅读各个小题,每小题5秒钟,听完后,各小题将给出5秒时间作答。每段对话或独白读两遍。 听第6段材料,回答第6,7题。 6.How does the girl feel at first? A.Nervous. B.Confident? C.Relaxed. 7. When will the English speech contest start? A.At 2:00pm. B.At 3:00pm. C.At 5:00pm. 听第7段材料,回答第8, 9题。 8. What does the woman think of the man’s plan for the weekend?

2020学年高一英语上学期期末考试试题(新版)新人教版

阜蒙县第二高中2017--2018学年度上学期高一期末考试 英语试卷 时间:100分钟总分:150分 第一部分:阅读理解(共两节,满分40分) 第一节(共15小题;每小题2分,满分30分) A A teenager needs to have a sense of independence in their life to feel secure (安全的). To some teenagers independence means a lot to them, and I think that some parents don’t allow their teenagers enough independence. Independence has something to do with freedom. Some kids are not allowed to go anywhere alone, and the only thing their schedule includes is going to school, coming home, going to sleep, and repeating the process the next day. Parents tend to be afraid that their kids can get hurted if they go outside into the world. But if parents control their kids too much, they may never learn to live on their own. The best way for a teenager to learn lesson is through experience. I think it is beneficial for teenagers to have freedom. Teenagers’ lack of freedom can also stop them from having good friendship at school. Some might say that this is a good thing, because it helps them focus more on their school work. I argue that this can only discourage them not to do their school work. Some parents do not allow their children to be around their friends outside the school, thinking that this will get them into trouble. But I don’t think so. Instead, isn’t this a good reason for parents to get their children a cellphone? Cellphones allow teenagers to stay in touch with their parents, and communicate better with their friends. Privacy is another issue between parents and their teenagers. Teenagers tend to enjoy relaxation by themselves in their own room. This also gives them a sense of independence. It often annoys teenagers when their parents enter their room when they are not home. I know that my mom always goes in m y room when I’m not home, and this has brought me to the point where I have asked many times to get a lock on my door. 1. What is the main idea of the second paragraph? A. Kids know how to live independently. B. Some parents allow their kids no freedom. C. It benefits teenagers to have freedom. D. Kids have a dull routine every day 2. In the opinion of the author, ___________. A. parents should make it easy for kids to communicate with their friends B. good friendships between kids harm their school work C. it is unnecessary for a kid to have a cellphone D. kids should focus on the school work 3. How do teenagers usually feel when their parents enter their rooms in their absence?

拼音《an》的教案

拼音an教学 教学目标: 1、学会前鼻韵母an,读准音,认清形,正确书写。 2、学习声母与前鼻韵母an组成的音节,准确拼读音节,知道ǘ上两点省略规则。 3、学习整体认读音节yuan 教学重难点: 教学重点:掌握前鼻韵母an的发音方法及整体认读音节yuan,读准音,正确书写; 教学难点:学会拼读声母与an相拼的音节 教学准备: 1、拼音卡片 2、音节图片 3、字宝宝(天安门、俺老孙和黑暗)卡纸 教学过程: 一、谈话导入 1、我们到目前为止学习了哪些复韵母?能按顺序说说吗? (ai、ei、ui、ao、ou、iu、ie、üe、er) 2、教师点名让学生读一读这9个复韵母。 3、今天我们来认识拼音王国里面的另外一个韵母,它叫前鼻韵母。(出示前鼻韵母an 的卡片) 二、新课讲解 1、认识前鼻尾音和前鼻韵母 师:由单韵母和前鼻尾音组成的复韵母叫前鼻韵母,(教师出示卡片—n),教师讲解n 的发音方法。(舌尖要向上,顶住上齿龈,鼻子出气。) 2、看图学习前鼻韵母an (1)出示天安门an图,问:图上画的是什么?图上画着天安门,天安门的“安”就是前鼻韵母an 。 (2)自己试着发an(安)。 (3)教师指导发音:把嘴张大,摆好a的口形,让气流从前鼻腔里出来,也就是n的尾音。 (4)念儿歌读:天安门天安门an an an,安静安静an an an (5)学生练习读,体会前鼻韵母的发音方法。

(6)指名读,开火车读。 3、指导书写 (1)学生念儿歌请出拼音格。(拼音格,四条线,拼音字母写里面,在中格的不顶线,在下格的不顶边) (2)an的家在拼音格中住哪里?(中格) 4、an的四声练习 玩小汽车表演游戏学习四声调: (1)(小汽车平走一声ān,小汽车上坡二声án,小汽车拐弯三声ǎn,小汽车下坡四声àn,ān án ǎn àn) (2)ān(天安门)ǎn(俺老孙)àn(黑暗) 师:ān ān ān 什么ān?天安门 án án án什么án?(真奇怪) ǎn ǎn ǎn 什么ǎn?(俺老孙) àn àn àn什么àn?(黑暗) 三、学习整体认读音节yuan (1)出示圆球图片,图上画着什么? (2)教学发音,yuan是整体认读音节,板书yuan,教师范读,领读; (3)进行四声练习。(yuān冤家yuán原因yuǎn遥远yuàn院子) 四、学习声母与 an相拼的音节 图片观察,找出其中关于声母与an组成的音节。 (1)如:观察图片大山,问:图上是什么?大山。找出“山”字,请学生找出“山”字的音节出来,sh-ān –shān; (2)依上面类似方法加表演分别找出音节: Wan dan ban yan pan fan man gan kan han (3)学生多种形式拼读以上音节(小组读、比赛读、小老师教读,教师纠正读) 五、作业安排: 在四线格中书写an ,练习拼读带有an和yuan的音节。 (中江县辑庆镇中心学校杨清华)

高一英语上学期期末测试(含答案)

高一英语期末检测试题 本试卷分第I卷(选择题)和第II卷(非选择题)。第I卷1至8页,第II卷9至10页。满分150分,考试时间120分钟。考试结束后,将第II卷和答题卡一并交回。 第I卷(共105分) 注意事项: 1.答第I卷前,考生务必将自己的姓名、考号、考试科目涂写在答题卡上。 2.每小题选出答案后,用2B铅笔把答题卡上对应题号的答案标号涂黑。如需改动,用橡皮擦干净以后,再选涂其他答案标号。不能答在试题卷上。 第一部分听力(共两节,满分30分) 做题时,先将答案标在试卷上。录音内容结束后,你将有两分钟的时间将试卷上的答案转涂到答题卡上。 第一节(共5小题;每小题1.5分,满分7.5分) 听下面5段对话。每段对话后一个小题,从题中所给的A、B、C三个选项中选出最佳选项,并标在试卷的相应位置。听完每段对话后,你都有10秒钟的时间来回答有关小题和阅读下一小题。每段对话仅读一遍。 听下面5段对话。每段对话仅读一遍。 1. What will the man have for breakfast? A. Eggs. B. Bread. C. Coffee. 2. Why does the man visit the woman? A. To say sorry to the woman. B. To borrow some milk. C. To help cook the meal. 3. What is the man doing? A. Asking the way. B. Helping the woman. C. Working in an office. 4. What is the time now? A. 4:45. B. 5:00. C. 5:30. 5. What does the man offer to do? A. Drive for the woman. B. Find a parking lot. C. Carry the boxes for the woman. 第二节(共15小题;每小题1.5分,满分22.5分) 听下面5段对话。每段对话后有几个小题,从题中所给的A、B、C三个选项中选出最佳选项,并标在试卷的相应位置。听每段对话前,你将有时间阅读各个小题,每小题5秒钟;听完后,各小题给出5秒钟的作答时间。每段对话读两遍。 听第6段材料,回答第6至7题。 6. Which of the following does the man like? A. Fish. B. Tea. C. Coffee. 7. What is the woman’s attitude towards the man? A. Cold. B. Friendly. C. Careful.

2017-2018福州格致中学高一上期中试卷

试卷第1页,总5页 福州格致中学2017-2018学年第一学段 高一物理检测 命题题:林枝钦 审核:王宇 日期:2017.11.7 (完卷时间:70分钟 全卷满分:100分) 一.选择题(每题4分,共40分,其中1-6题为单项选择,7-10题为多项选择;多项选择选全对得4分,选不全得2分,错选不得分) 1.下列各组物理量中全部是矢量的是( ) A .位移、时间、速度、加速度 B .速度、平均速度、位移、加速度 C .质量、路程、速度、平均速度 D .位移、路程、时间、加速度 2.下面几组力中,可能成为平衡力的有( ) A .3N 、4N 、8N B .2N 、5N 、9N C .4N 、6N 、8N 、12N D .7N 、6N 、12N 、26N 3.一物体由某一高度做自由落体运动,第1s 内下降的高度是总高度的1/16,g=10m/s 2,则( ) A .物体下落的高度为5m B .物体下落的高度为25m C .物体下落的高度为45m D .物体下落的高度为80m 4.一个光滑的圆球搁在光滑斜面和光滑的竖直挡板之间,如图.当竖直挡板由竖直逆时针转到由图示虚线位置至水平位置过程中,则圆球受到的弹力( ) A .斜面对圆球的弹力先变小后变大 B .斜面对圆球的弹力逐渐变大 C .挡板对圆球的弹力先变小后变大 D .挡板对圆球的弹力逐渐变小 5.如图所示,两个质量均为m 的物体分别挂在支架上的B 点(如图甲所示)和跨过滑轮的轻绳BC 上(如图乙所示),图甲中轻杆AB 可绕A 点转动,图乙中水平轻杆一端A 插在墙壁内,已知θ=30°,则图甲中轻杆AB 受到绳子的作用力F 1和图乙中滑轮受到绳子的作用力F 2分别为( ) A .F 1=mg 、F 2= mg B .F 1= mg 、F 2=mg C .F 1= mg 、F 2=mg D .F 1= mg 、F 2=mg

相关文档